get_fps(): You can retrieve the current frame rate of the game using get_fps. To use this function, simply add the following line of code: fps = clock.get_fps() You can add a text object to display the frame rate: font = pygame.font.SysFont('Arial',18) text = font.render('F...
event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Main Loop Code belongs here pygame.display.flip() fpsClock.tick(fps) Set Window to Fullscreen in Pygame If we run the example above, we will see a little window, sized by the width and height variables. If ...
Finally,pygame.display.update()is called to update the game display with the latest changes made in this iteration of the game loop. Theself.FPS.tick(60)line ensures that the game runs at a maximum frame rate of 60 frames per second, controlling the speed of the game loop and making it...
FPS =60ENEMY_ACC =0.3ENEMY_FRICTION = -0.12ENEMY_GRAVITY =0.5vec = pygame.math.Vector2classPlatform(pygame.sprite.Sprite):def__init__(self, game, x, y, w, h): pygame.sprite.Sprite.__init__(self) self.game = game self.group = self.game.platform_list self.image = pygame...
# Loop to get events and listen for event status. for event in pygame.event.get(): # if user click the window close button. if event.type == pygame.QUIT: # quit pygame. pygame.quit() # quit the application. sys.exit() elif event.type == pygame.KEYDOWN: ...
Test to see if a player has won after clicking a button. When a player wins, increase the appropriate score and reset the particle grid: whilerunninggame: clock.tick(fps)foreventinpygame.event.get():# [...]ifevent.type== pygame.MOUSEBUTTONDOWN: [...] won = has_won...
Next, we set up pygame. To do this, we start withpygame.init()that has to be called, so all the modules work. After that, we define the game's fps, and we make a clock object which will handle the game speed in combination with the defined fps: ...
pygame.time.Clock object. FPS_CLOCK = pygame.time.Clock() # this method will initialize the pygame application. def initialize_pygame(): pygame.init() # create the game main window. main_window_size = (X_MAX, Y_MAX) global MAIN_WINDOW_SURFACE MAIN_WINDOW_SURFACE = pygame.display.set_...
1Mthe given bitrate that we want to have after executing the command. -rthe framerate (fps) followed by the number of framerate. -ssize switch followed by the new size,848x480. -ssthe start timestamp, while-tspecifies the actual duration of the clip in seconds. ...
I'm using image buttons, and have managed to get the background to 'disappear', but not the outline around the button with keyboard focus. I think this can be done using ttk styles, but I don't see a way to do that in PSG. I'm handling focus hints using different images for butt...