ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...
We recently had a user of one of our Unity extension products, Cinema Pro Cams, ask how to set a Unity Fullscreen Resolution when you build a game? Here is the forum article for those interested – https://transforminteractive.com/forum/viewtopic.php?f=18&t=152 Unity Fullscreen ...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to create game profiles in self-server admin; game profiles and IDs will be created ...
You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to create game profiles in self-server admin; game profiles and IDs will be created ...
Add this key to theinfo.plistfile : <key>LSApplicationCategoryType</key> <string>{VALID APP CATEGORY, e.g.: public.app-category.kids-games }</string> Fix Macbook Pro Retina fullscreen problems (seehttp://forum.unity3d.com/threads/145534-Mountain-Lion-MacBook-Pro-Retina-gt-problem-for-...
For Unity3d how to set a Unity Fullscreen Resolution when you build a game(Mac and Windows users)? Default is Full Screen = CHECKED Default is Native Resolution = UNCHECKED Default Screen Width = 1024 Default Screen Height = 427 Display Resolution Dialog = DISABLED ...
Having just upgraded from XF 4.8 to 5.0, I've had to migrate to using AndroidX. As a result, the piece of code that is found in multiple locations when Googling that allows the cursor color for Xamarin.Forms Entry and Editor Views to be set dynamically no longer works....
Always on top, even in fullscreen-games. An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) An auto-sized (all defaults) WrapPanel overflows the size of its parent An error occurred while capturing the video image - easywebcam library o...
Always on top, even in fullscreen-games. An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) An auto-sized (all defaults) WrapPanel overflows the size of its parent An error occurred while capturing the video image - easywebcam library of...