ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...
Hello, I build a 32bit windows app in Unity. I can now run this app inside a window @ Mixed Reality Cliff house (App is not running full screen). I like to know how I can run and experience this ... Dasa_Harithis is by design. 2d apps run in as...
Not only the steps required for achieving fullscreen video playback are going to be explained, but how to properly scale the video based on the screen dimensions is also featured in this post.Warning:this tutorial works only withUnity Probecause the free version doesn’t support video decodin...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
You do not need to register to Unity Ads’ self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to create game profiles in self-server admin; game profiles and IDs will be created ...
how to set a Unity Fullscreen Resolution when you build a game(Mac and Windows users)? Default is Full Screen = CHECKED Default is Native Resolution = UNCHECKED Default Screen Width = 1024 Default Screen Height = 427 Display Resolution Dialog = DISABLED ...
You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to create game profiles in self-server admin; game profiles and IDs will be created ...
how to Fill Image fullscreen in stackLayout in Xamarin ? I can't set Image in fit to stacklayout .XAML File Code 複製 <?xml version="1.0" encoding="utf-8" ?> <ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" x:...
whatever it has selected. So once you download your material, you just come over here to the export settings and right here where it says export to we have a whole plethora of different programs that we can actually export to. So of course, unreal, 3d max, unity, blender, cinema 4D. ...