When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...
Let’s assume you have your alpha texture on a transparent layer inside photoshop. Something like this: Now we need to copy the transparency into the alpha layer. Set the selection to be the contents of your main layer by Command-clicking on it in the Layer Palette. ...
本机资源包中的材质的设置不会全部导入 Unity: 通常支持 Diffuse Colour、Diffuse Texture 和Names。 无法识别或导入着色器模型、镜面反射、法线、其他次要纹理和物质材质设置。导入和导出Unity 可使用两种类型的文件:保存的 3D 应用程序文件和导出的 3D 格式。决定使用哪种文件非常重要。有关更多信息,请参阅模型文件...
I recall that when I was working on the unity camera plugin I couldn't modify the Texture2D if I created it the same way you are doing. What worked is the flow you can verify in the code that I shared: The Texture2D is created on Unity (CameraPluginWrapper.cs). A pointer to this...
The second setting to check on the same screen is the following: Edit->Project Settings->Quality->Texture Qualityshould be Full Res. Moving forward, make sure your sprite gameObject has a scale of 1 on x, y and z. Change the camera orthographic size ...
how you want this to look so I can bring up the contrast on my shadows. Then I could also come over here. If I come over to edit, coming out in the project settings, I should be able to turn on global illumination, which I think already have it turned on, but this is a good ...
This example shows how to convert VideoPlayer texture to OpenCV Mat using AsyncGPUReadback. - EnoxSoftware/VideoPlayerWithOpenCVForUnityExample
Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity Side: void Start () { AndroidJavaObject mImageLoader = new AndroidJavaObject("com.saeid.android...
Texture Packer To The Rescue! If you don’t have it already, go ahead and download a copy of Texture Packer. There is a lite version that will work for this tutorial but you will quickly see the advantages of this great tool and want to use the full featured version. Once you have ...