Setup another layer in the collision matrix which does what I describe above (doesn't collide with walls), and switch the enemy to that layer, at least temporarily, if it gets to far or hasn't moved much recently (and it's supposed to be). Disable collision (Colliders) on walls...
Unity: Destroy GameObject Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. One process ties into the other, so we're going to ap...
Unity how to find if object intersects with mesh collider (not bounding box, the actual mesh)? 1 How to detect child collision other colliders? 1 Contact point between OverlapCircle and certain collider in Unity 0 Unity 5.6 2D- How can I check if 2 colliders isn't touching any othe...
Jump To: Introduction Basic steps Example DrawPhysicsLine script Objective The objective of this blog post is to explain how to add Collider to Line Renderer or how to draw physics line like “Free Rider” game in unity. Step 1 Introduction The main purpose of posting this blog is to cl...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Legacy Documentation: Version 2018.1 (Go to current version) Language: English Unity Manual Unity User Manual (2018.1) Working in Unity Importing 2D Graphics Physics Physics Overview 3D Physics Reference Physics HOWTOs Ragdoll Wizard Joint and Ragdoll stability Wheel Collider Tutorial Scripting Multiplayer...
Optimize Meshこれを有効にすると、メッシュで三角形がリストされる順序を Unity が決定します。 Import Blendshapesこれを有効にすると、メッシュと一緒にブレンドシェイプをインポートすることが可能になります。 Generate Collidersこれを有効にすると、メッシュは自動的にアタッチされたメッシ...
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
Just by looking at your code and description it is hard to know exactly what behavior you are looking for, but first let's look at what your code is doing. Look at the comment I've added in the code below: if(col.collider.name == "Brick2" && isBlue == true){ Instantiate(...
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