In the Texture Inspector change the Texture Type to Cookie Enable Alpha From Grayscale (this way you can make a grayscale cookie and Unity converts it to an alpha map automatically)Did you find this page useful? Please give it a rating: Report a problem on this pageHow...
Unity UI UI 操作方法 通过脚本创建 UI 元素 如果要创建动态 UI,使 UI 元素根据用户操作或游戏中的其他操作来显示、消失或变化,则可能需要创建基于自定义逻辑来实例化新 UI 元素的脚本。 创建UI 元素预制件 为了能够轻松地动态实例化 UI 元素,第一步是为希望能够实例化的 UI 元素类型创建预制件。首先设置 UI ...
Unity is a powerful engine that you can use to develop games, manage scenes, create sprites, and more. Once you have finished creating your game in Unity, you may want to build and run the application. This is an important step that allows you to choose certain settings for your game. ...
Part one then explains imagination as a capacity subject to the will, whose exercise enables a 'blending'between the object imagined and the subjective style in which it is imagined. Through imagining, the imaginer comes to inhabit the object. Parts two and three explore this inhabiting in ...
When you look at the image above. it's like you're gonna flip the whole things up (Z and X to Y and X). I'm not sure if Unity has a function for what I just mentioned above, I know there's something called GUI.matrix4x4, but at the moment I was to lazy to find out, and...
When you look at the image above. it's like you're gonna flip the whole things up (Z and X to Y and X). I'm not sure if Unity has a function for what I just mentioned above, I know there's something called GUI.matrix4x4, but at the moment I was to lazy to find out, and...
How to create an interactable object in Unity A common use for interfaces is for making interactable objects. This works well because there are likely to be many different types of interactable objects in your game, but, typically, only one method of actually using them. ...
Jonathan Winbush (00:29): In part one of this video series and give you a glimpse into the power of unreal engine's real-time rendering and explain how studios like capacity and Stargate are using it to create incredible content beyond video games. And part two, I'm going to get a ...
In the Unity editor, useAssetBundlesto create an asset file. Copy it to the mod folder, now you can load it using the code. var assets = AssetBundle.LoadFromFile(Path.Combine(modEntry.Path, "modname.assets")); var go = assets.LoadAsset<GameObject>("go name"); ...
Imagine a vivid pixel art day in your 2D side-scroller or RPG game. What if night falls on the town? Which atmosphere would you like to create using Unity and its advanced lighting? How would that look like? Here you can see how the characters reflect Unity's light sources for dark...