Open-source is certainly not a new concept, but we recognize that many Unity users may not have participated in an open-source project before. Therefore, we’ve put together this guide to help you get started.We use distributed version control to version our open-source components on Bit...
First remove all the references to your textures from the scene. Then put your images into Resources/LoadingImages directory like this: Then somewhere in the code you can use a code like this one: int texturesCount = 3; int textureId = Random.Range(1, texturesCount + 1); Texture2D ...
The resolution of this circle is 512*512 pixel, but now let’s load it into Unity and let’s see what are the adjustments that we have to do to make the sprite look crispy and sharp. This is the settings that you should use in your project: Now here are the things to keep in mi...
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later put together all the models into a single larger GameObject in Unity. This can also be a way to make a “tile set” in a single project and export each individual “tile” using this method. Just make sure all objects are positioned as they should ...
where the image "SymbolMann.jpg” is included as project-ressource and showed on a page (without problems). I now want to put the image in a byte-array to send it to our webservice.Question: How to get the image “SymbolMann.jpg” into the byte-array “AvatarErfassung” ?
Last Word - Connect(); the Past to the Future Cross-Platform - Cross-Platform Game Development with Visual Studio Tools for Unity C++ - Visual C++ 2015 Brings Modern C++ to the Windows API Save Add to Collections Add to Plan Share via ...
putProperty(charIDToTypeID('Prpr'), stringIDToTypeID("artboards")); theRef.putEnumerated(charIDToTypeID('Dcmn'), charIDToTypeID('Ordn'), charIDToTypeID('Trgt')); var getDescriptor = new ActionDescriptor(); getDescriptor.putReference(stringIDToTypeID("null"), th...
Piece of cake, right? Right. Now, we just need to test it. Put a little if(Input) statement in your Update function like so: Put a little if(Input) statement in your Update function. This will allow you to trigger the FadeOutObject() function whenever you press the A key on your ...
An asset can be any resource in Unity; those resources can be images, audio, video, scripts, text, etc. When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the buil...