i'm trying to create a unity script that will generate a 360° visit and it must be managed by a web platform (where you upload your 360° images ) so my sphere in the unity script must load external images for the sphere texture. I found only how to load external images for texture...
The resolution of this circle is 512*512 pixel, but now let’s load it into Unity and let’s see what are the adjustments that we have to do to make the sprite look crispy and sharp. This is the settings that you should use in your project: Now here are the things to keep in mi...
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In the final part of this series, you will generate some coins and lasers, construct a scrolling background, all to some fancy beats.
Note:If you do not set logo images for the corresponding tiles (medium,large, andwide), the platform ignores the tiles and does not display the application name.Important:Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building ...
Create aninfo.plistand anGAMENAME.entitlementsfile. The easiest way to do this is by usinghttp://macdownload.informer.com/unity-entitlements-tool/download/to generate them for you. You can also extract the info.plist from the Unity generated .app and modify that one. The most basicGAMENAME....
Assets can be submitted into the daily deals at theAsset Store Sales Signuppage. You are able to change the price of your asset for your own promotions; however the promotion must be advertised by your own means such as a forum post. If you decide to change the key images, then this...
I have this function that runs on PlayFab cloud script that sends a notification to all users and it works, but how can I set a banner (big picture) in the push notification with a given URL? handlers.sendPushNotification = (args, context) => { try { const bigPicture...
It is ultimately up to the shader to pick which slices it will render into. Furthermore, a shader can render unique images into each of the texture slices if it so chooses.In the sample project, provided below, are two scenes which demonstrate how to render into a texture array....
where the image "SymbolMann.jpg” is included as project-ressource and showed on a page (without problems). I now want to put the image in a byte-array to send it to our webservice.Question: How to get the image “SymbolMann.jpg” into the byte-array “AvatarErfassung” ?