ProceduralMeshGenerationThis is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if ren...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
FBX Version从列表中选择最新的 FBX 版本,确保其与 Unity 使用的版本匹配。 Export Models导出场景中的所有模型 Morphs (Blend Shapes)导出场景中的所有混合形状 Mesh type Cage (Subdivision Off)导出对象但不进行任何细分 Subdivision导出网格时对其进行细分 ...
First, create a new Material by right-clicking in the Project view and scrolling to Create > Material, as pictured below: Create a new material. You can then assign the new Material (or whatever you call it) to your GameObject via the Mesh Renderer component, which should be included with...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
That's why, I decided to write the Tutorial, which answers all critical questions. So, welcome to publisher community & let's create a business. 📚 Docs & Support I state the work of the asset only with uploaded Unity version or with the version indicated in the...
Setting up the Unity Project Create a new 3D Project in Unity. In the Hierrarchy panel, right click, go to UI and select“Text - TextMeshPro”. In the Hierrarchy panel, right click, go to UI and select“Button - TextMeshPro”. ...
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Taking inspiration from both the physical and digital world we wanted to create a solution that doesn’t exist in either but retained the familiarity of both. We’ve built a keyboard prefab for Unity so you can design your own keyboard and have it work seamlessly with our hand tracking. It...
used to create a proper way to break scripts in Unity (sneak peek of my Hack Week project). Until we get that feature properly done and release it, you can use the trick below. Or just hang on for the fun of a little tour into disassembled, jit'ed code. What could possibly go ...