ProceduralMeshGenerationThis is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if ren...
Pretty simple so far. Now, we need to create the meat of the process in the Update function, which checks for changes in every frame and creates the smooth fading effect you probably want. We'll start with fading the GameObject out first. To set this up, we'll need a new public floa...
used to create a proper way to break scripts in Unity (sneak peek of my Hack Week project). Until we get that feature properly done and release it, you can use the trick below. Or just hang on for the fun of a little tour into disassembled, jit'ed code. What could possibly go ...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Setting up the Unity Project Create a new 3D Project in Unity. In the Hierrarchy panel, right click, go to UI and select“Text - TextMeshPro”. In the Hierrarchy panel, right click, go to UI and select“Button - TextMeshPro”. ...
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Consider what additional strengths and expertise you need to achieve your target goal. As with any other team, your cross-functional group should have a designated project manager and include people with different skill sets that you think will mesh. Use the tips below to ensure your cross-...
I soon became convinced (by way of reading a few rants on Reddit) that the modem was at-fault. I ended up configuring the modem in “transparent bridging” mode, basically turning the modem into a dumb pass-through. This allowed me to connect it directly to my home mesh network (see ...
Do you have any tips to share with Unity developers looking to create their own JRPG-style games? Nakamura: JRPGs are simple in structure, but they tend to be significant in volume. We needed many assets, so the most important thing was to manage them effectively. For FANTASIAN, we set...
So, how to close that gap and bring your 3D CAD data into the Unity game world? Before we dive into that, let’s review two key modes the Unity operates in - edit and play (or run-time), and two distinct 3D data representations - mesh and B-Rep. Virtual environments in industrial...