FBX Version从列表中选择最新的 FBX 版本,确保其与 Unity 使用的版本匹配。 Export Models导出场景中的所有模型 Morphs (Blend Shapes)导出场景中的所有混合形状 Mesh type Cage (Subdivision Off)导出对象但不进行任何细分 Subdivision导出网格时对其进行细分 ...
How do I Make a Skybox?A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to ...
Create a new 3D Project in Unity. In the Hierrarchy panel, right click, go to UI and select“Text - TextMeshPro”. In the Hierrarchy panel, right click, go to UI and select“Button - TextMeshPro”. Position these two components in the scene ...
my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
The keyboard prefabs don't automatically work for typing in Unity UI Input Fields or TextMesh Pro Input Fields, but an application can implement support for that via a script. A script can use the Keyboard.KeyPressed event to detect when a key is pressed and then update the input field's...
Abbreviations.md Add CDO and BPGC to Abbreviations.md Mar 10, 2021 Actor mobility.md Write about Ligth and Static Mesh in Actor Mobility Jan 23, 2021 Actor.md Fix a bunch of links Jan 23, 2021 Adding icon-sprite to Actor.md Replace a bunch of tabs with spaces May 7, 2021 Adding ic...
This flag is set in materials when they are first applied to a mesh. Once turned off, shaders will not be cached and will have to be recompiled every frame. Shaders are usually compiled ahead of time, so turning off cacheing means the compiler has to recompile each time the scene is...
To specify TSDFs, create a meshtsdf (Navigation Toolbox) object from 2-3 R2024a collision meshes and use the MeshTSDF name-value argument of the manipulatorCHOMP object. This enables you to plan in complex mesh-based environments using CHOMP without first creating a spherical representation of ...
To verify that Kubectl is connected to your AKS cluster, run the Kubectl get nodes command. This command should display a list of the nodes in your AKS cluster. If the command returns the list of nodes, then you have successfully connected to your AKS cluster using Kubectl. ...
Update: If you are using 2019.1+, you might notice there is a big change to the SRP APIs. I've created a new repository and you can grab here. Much cleaner and minimal. https://github.com/cinight/CustomSRP (My playground pipeline) Here lists out exac