Now let us start creating objects for our game. For that, you can right-click under the Hierarchy section, which is at the top left corner of the Unity user interface, or you can directly click on the drop-down button of Create button, which is just below to Hierarchy section. Once yo...
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In the Unity editor, useAssetBundlesto create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These functions will require the additional librariesUnit...
This post is the first of a series that explains how to create a GUI sprite sheet (a.k.a. atlas map) in the Unity game engine. This map consists of buttons, text areas, backgrounds and other interface elements joined together to create various joined image files with all interface element...
I have a button with a click handler assigned to it. In my script I want to trigger that click function without the user clicking the button. How can I do this? I figured with gameObject.GetComponent<Button>().onClick; it would work, but it doesn't. c# unity-game-engine Share Impr...
This Unity tutorial explains how to create a speech balloon, like the ones featured on comic books, in Unity3D. For any game, objects move around the screen, and in order to make the speech bubbles work, they have to follow the movement of these objects. However, the balloon can’t be...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
and building UIs doesn’t require a background in XML. You’ll need to dofarless actual coding when building non-game apps in Unity, and many things, like adding an image to a button or using a custom font, are extremely simple. That’s as it should be, but if you try either of ...
play button to see the animation, and make sure you again click on the play button to stop the animation; otherwise, the animation will not save. In the same way, you can add more animation functions to the player. This was basic information about how you can create 2d games in Unity....
Using coroutines in Unity is often a great way to solve certain problems, however it comes with certain drawbacks as well: Coroutines can’t return values. This encourages programmers to create huge monolithic coroutine methods instead of composing them out of many smaller methods. Some workaround...