Please note:If you are a Unity Plus*, Pro, or Enterprise subscriber and are using an Editor version below 2019.4.8, you will first need to ensure that you haveactivated your license key. To change your Editor theme, please follow the steps below: Launch the Unity Hub and open one of y...
unity3d.com Legacy Documentation: Version 2017.2 (Go to current version) Language: English Unity Manual Unity User Manual (2017.2) Working in Unity 2D Graphics Graphics Overview Lighting Cameras Materials, Shaders & Textures Video overview Terrain Engine Tree Editor Particle Systems What is a ...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
http://answers.unity3d.com/questions/382973/programmatically-change-editor-layout.html https://github.com/MattRix/UnityDecompiled/blob/master/UnityEditor/UnityEditor/WindowLayout.cs This article applies to Unity version 5.3
Most of theAnimationClipswill enable this setting. Only clips that will change theGameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.More info ...
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” Scene 3. ...
Unity editor version: Unity 2019.4.40 Firebase Unity SDK version: Firebase_unity_sdk 10.7.0 Problematic Firebase Component: Auth Other Firebase Components in use: None(only auth) Additional SDKs you are using:None(only auth) Platform you are using the Unity editor on: Windows ...
Hopefully that will change in the near future. In the meantime, please try the steps above if you run into issues.Tilemaps and 2D ExtrasThe engine uses tilemaps in some of its demos (the Retro ones, mostly). If you wish to use or edit these tilemaps, you will need to add Unity...
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following:
You can create, add, or join projects from the Unity Hub, if they are using Unity Version Control. By the end of this tutorial, you’ll be able to do the following: Use the Unity Hub and enable Unity Version Control for your new projects Invite new team