usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatini
Networks like ironSource Ads and Unity Ads offer advertisers the ability to run dozens of creatives per campaign - an opportunity that, when used strategically, can help prevent creative fatigue and keep your ads fresh and engaging. Let’s explore some actionable best practices to maintain creative...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabilities. Also, lock the rotation of the character along the Z-axis by activating the Freeze Rotation Z...
rotationAroundYAxis and rotationAroundXAxis are the rotations we must add to the current rotation each frame. They are calculated using this very advanced mathematical formula:(1 / 180º) = (direction / rotationAroundAxis)In UnityEngine, the forward vector is by convention (0, 0, 1). This...
Tutorial: This video shows you how create dynamic light effects for your pixel art scene in Unity using normal maps created with SpriteIlluminator. Click to play this video This video is hosted by a 3rd party (youtube.com).Clicking this button embeds the video from youtube,using the "pri...
If you have done all this correctly you should have a script which allows the camera to follow the player to the T in both position and rotation. Adapting this for unity 2d platformer movement This is actually very simple. With what you have here you will be able to do this just fine....
Download the Match 3 how-to starter project and extract it to a location of your choosing. Open up the Starter Project in Unity. The assets are sorted inside several folders: Animations: Holds the game over panel animation for when the game ends. If you need to brush up on animation, ch...
Rotation, to transform Left image points to Right image points, as a 3x3 Matrix Translation to transform Left image points to Right image points, as a 3x1 Matrix. T[0], the baseline between left and right sensors, should be negative and in millimeters (around -120mm for ZED/ZED2 and ...