闹麻了也闹不明白,c..今天在尝试获取 collision_mask 的时候总是对不上数。预想是:1层返回1,2层返回2,3层返回3结果是:1层返回1,2层返回3,3层返回7后来才发现每层都有个值1 = 1(0位,第1层)2
CollisionL..对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是Circle
Godot中如何用数字表示collision_mask 先用二进制写出来,1代表激活,0代表没激活,最右边代表第一层。然后转换成十进制。 举例说明: 二进制是1,转成十进制是1,collision_mask=1。 二进制是1101,转成十进制是13,collision_mask=13。 二进制1000001100001转成十进制是4193,collision_mask=4193。 其他类似的比如light_...
Layer 即图层,在代码中为 collision_layer ,它表示物体所处的碰撞图层,一个物体一般处于一个图层中 Mask 即掩码,在代码中为 collision_mask ,它表示当前物体所**关心的其他**的碰撞图层,可包含多个图层 碰撞图层很好理解,类似 PhotoShop/GIMP/Krita 这些图片处理软件中的图层概念,用于把不同的内容分离开来,游戏中...
See Code example for details on how to set the collision mask. 来自屏幕的3D射线投射 Casting a ray from screen to 3D physics space is useful for object picking. There is not much need to do this because CollisionObject has an "input_event" signal that will let you know when it was clic...
Create a projectile or melee weapon with a HitBox2D and set the collision mask to the same layer as the HurtBox2D collision layer. This will automatically apply damage and healing. Create a gun with a HitScan2D extending from the barrel and set the collision mask to the same layer as the...
Godot Engine:PhysicsBody中的Layer和Mask 先浏览一下Layer和Mask的设置,再解释其作用 在PhysicsBody的属性栏中可以看到它们的身影,Layer和Mask各有20个小“方块”,默认Layer和Mask的第一个“方块”是被选中的 点击右边的按钮 弹出一个层列表,每层前面有一个单选框,后面是层的名字 层的名字可以在项目设置自定义 修...
Tested versions 4.3rc2 System information Godot v4.3.rc2 - Windows 10 Issue description When you have 2 different CharacterBody2D, each with collision layer of 0 (all bits turned off) and collision mask of 1, move_and_slide can still cau...
Project settings to set the maximum number of lights and reflections in the GLES3 renderer. Decreasing these values can lead to faster shader compilations, resulting in lower loading times. Heightmap collision shape for efficient terrain collisions. AStar2D class, making A* use easier in 2D. Di...
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