CollisionL..对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是Circle
方法move_and_collidemove_and_slide返回值类型KinematicCollision2D :包含碰撞相关信息Vector2 :移动碰撞后的实际速度参数1rel_vec :Vector2 类型,表示实际速度,记住需要乘以 deltalinear_velocity :Vector2 类型,表示速度,不需要乘以 delta参数2✨ infinite_inertia : 3.1 版本新增参数,默认为 truefloor_normal : V...
当然也可以,稍微繁琐,我们可以使用KinematicCollision2D get_slide_collision(int slide_idx)方法以及int get_slide_count()正确处理即可,示例代码如下: func _physics_process(delta):var velocity=move_and_slide(velocity)var count=get_slide_count()foriinrange(count):var collision=get_slide_collision(i)var ...
Syntax themes by Geequlim- Chester, Google Code Light and Monokai. Those builds will let you use recent versions of Godot Git, but they may be less stable than official ones – use at your own risk. Bash scripts Bash scripts can be placed in~/.local/bin. ...
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UI 场景结构图也展示在上面了,场景的根节点是一个CanvasLayer节点,它的特点是能够忽略节点的渲染排序,直接显示在所有层的最上层,它的子节点又包含 3 个TextureRect节点,用于显示玩家的血量。 在这里我建议:如果你的 UI 场景比较简单,完全可以把 UI 场景直接添加到玩家场景中作为一个直接子节点,更加方便简洁! :smil...
Collision Layer/Mask Sprite Collision shape Shapes Animations Finishing up the scene tree Player states Player script Player movement Testing the moves Player health Collectible items Collectible scene Collectible script Designing the level TileSet configuration Base-level setup Designing the first level Scro...
Texture Packer - Tools to layer, pack, and merge textures at runtime. (Godot 3 and 4) Voxelman - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. (Godot 3 and 4) Godot 3 Flash Module - Use Adobe Animate (Flash) projects in Godot. FM...
Inside theCharacterBody2Dnode, add aCollisionShape2Dnode with a rectangle shape and aSpritenode to represent the player's appearance. With the player character and its visuals set up, you can now focus on creating your first level. Create Two Levels ...
Now, create a player character. In your scene, add aCharacterBody2D. Inside it, add aCollisionShape2Dwith a rectangle shape and aSprite2D. This will represent your character visually. To allow the player to move, you can use the following GDScript code. Attach this script to your character...