那么,是不是把 collision 的某一层点亮相当于把0改成1,毕竟true = 1,false = 0正正好好,3层返回7!所以layer 和 mask 其实存的是一个数字,一位对应一层,正是:bit_flag, 位标。 Vins 物理系统 6 bitmask,用位运算 五条牢师还在尽力 动画特效 4 确实在面向简化的开发流程中突然塞一个bitmask非常...
Layer 即图层,在代码中为 collision_layer ,它表示物体所处的碰撞图层,一个物体一般处于一个图层中 Mask 即掩码,在代码中为 collision_mask ,它表示当前物体所**关心的其他**的碰撞图层,可包含多个图层 碰撞图层很好理解,类似 PhotoShop/GIMP/Krita 这些图片处理软件中的图层概念,用于把不同的内容分离开来,游戏中...
CollisionL..对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是Circle
Godot Engine:PhysicsBody中的Layer和Mask 先浏览一下Layer和Mask的设置,再解释其作用 在PhysicsBody的属性栏中可以看到它们的身影,Layer和Mask各有20个小“方块”,默认Layer和Mask的第一个“方块”是被选中的 点击右边的按钮 弹出一个层列表,每层前面有一个单选框,后面是层的名字 层的名字可以在项目设置自定义 修...
godotccd- Fast 3D collision checks in Godot using libccd. godotdetour- A GDNative implementation of the detour/detourcrowd library. GodotDiscordSDK- A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something ...
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Find the Health, HitBoxes, and HurtBoxes plugin in the list and check the box to enable it. Usage Add a Health node to a Node that needs health (ie. CharacterBody2D or StaticBody3D) Add a HurtBox2D node with a CollisionShape2D to the same Node. Set the HurtBox2D collision layer....
By working on this discovered few bugs on the beta branch and also finally understood what to never use directly while creating a 2d top down map (TileMapLayer collision and nevigation) The few bugs I reported are kinda blocker for the next release I hope they will fix them, proba...
in Godot Tilemap system for isometric game- Learning how to set up collision shape in isometric tilemap- Learning how to set up autotile for an isometric terrain- Understanding how the new TilemapLayer system of Godot works- How to set up layer properly in isometric using YSort- How to ...
godotccd- Fast 3D collision checks in Godot using libccd. godotdetour- A GDNative implementation of the detour/detourcrowd library. GodotDiscordSDK- A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something ...