CollisionL..对CollisionObject2D使用set_collision_layer_valve(int,bool)方法。可以在编辑器内用“搜索帮助”查找“collision”找到相关方法后者是Circle
RayCast3D is not working with trimesh collision #100539 commented on Jan 22, 2025 • 0 new comments Custom Translation `ResourceFormatLoader` not parsed at startup #91336 commented on Jan 22, 2025 • 0 new comments [Android Editor and compatibility renderer] export loading indicator ...
Texture Packer- Tools to layer, pack, and merge textures at runtime (Godot 3.2, 4.0). Voxelman- A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2, 4.0). WaterSplash 2D node ...
Texture Packer - Tools to layer, pack, and merge textures at runtime. (Godot 3 and 4) Voxelman - A voxel engine with more focus on editor integration, gameplay-related features, and extendability. (Godot 3 and 4) Godot 3 Flash Module - Use Adobe Animate (Flash) projects in Godot. FM...
BetterTextureArray - 3D材质组查看器- 对TextureLayer/TextureArray/Texture3D的补充加强和预览 2D 2d Polygon builder - 2D多边形生成器- 可以直接将2D多边形,转换为碰撞2D多边形,以及2D光照遮蔽多边形(做特殊类型游戏可省力很多) Vegetation creation - 生物群落生成器- 2D RPG地图生成 ...
When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. The generator no longer relies on the global transform, making it possible to generate navmeshes on nodes that are not in the scene tree. Navigation gizmos are now updated after ever...
Neither of them offer the same intuitive simple use as a Sprite with texture. Light2D has it' own crazy collision-layer type system over which Light2D affects which other canvas item. This might make sense for a 2D light, but for a Sprite Mask this is extremely counter productive. Light2D...
Also, we're still working on the upcoming Godot 3.6 feature release, which should soon reach the release candidate stage.**This is a safe and recommended update for all Godot 3.5.x users.** It should have no major impact on your projects, even complex ones in production, if you're ...
免费加入 已有帐号?立即登录 文件 master 克隆/下载 git config --global user.name userName git config --global user.email userEmail godot-engine / CHANGELOG.md CHANGELOG.md214.50 KB 一键复制编辑原始数据按行查看历史 kobewi提交于2年前.Clarify return value of get_dependencies()...
Godot allows you to configure collision layers and masks for different objects in your game. Properly setting these layers and masks allows you to control which objects can interact with each other during movement. For example, you may want the player to collide with solid objects but not pass...