var auth_token = "restored from save location" var session = NakamaClient.restore_session(auth_token) 检查会话是否已过期或即将过期,刷新会话使其保持活动状态: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 # Check whether a session has expired or is close to expiry if session.expired: # Atte...
- macOS: Fix MoltenVK SDK detection after file location changes in 1.3.275.0 ([GH-87305](https://github.com/godotengine/godot/pull/87305)). - Update Android dependencies for the project ([GH-87346](https://github.com/godotengine/godot/pull/87346)). - iOS: Update linker flags for Xcode...
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Now name it according to you and choose a location for it where you want to save it. The folder in which you want to save it must be empty. After completing all steps, you will have this screen. This is a 3D perspective window screen. Click on the ‘2D Scene’ button, which is o...
screenshot.save_png("user://screenshot.png") The location of “user://” is going to change from platform to platform. On Windows 8.1 the screenshot was located at C:UsersMikeAppDataRoamingGodotapp_userdataViewport on my computer. On Linux, check for a directory named .godot in your...
Use theSprite sheet filefield (below the framework button) to select the location and file name of the data file. The file name extension.tpsheetis added automatically. TheTexture filename can be left empty, TexturePacker will save the PNG containing the sprite sheet next to the data file. ...
Here is a picture of one of the massive Bucket Wheel Excavators being transported to the new mine location in Germany. Lignite, known as brown coal has the least amount of energy content and a great deal more sulfur than all the different types of coal… it’s ranked DEAD LAST. I gather...
var auth_token = "restored from save location" var session = NakamaClient.restore_session(auth_token) 세션이 만료되었거나 만료가 임박했는지 확인하고 새로 고침을 사용합니다: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 # Check whether...
void DisplayServerOSX::update_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_location_in_window) { const NSRect content_rect = [p_wd.window_view frame]; const float scale = screen_get_max_scale(); p_wd.mouse_pos.x = p_location_in_window.x * scale;...
if there isnt a loaded chunk at a particular location, load it from disk and then send it. if there is a loaded chunk, just send it. however, when a chunk gets out of bounds of the screen, or according to render distance, the chunk gets unloaded. however, the server will only unloa...