The Locker plugin is a framework created in Godot 4.3 meant to simplify the process of saving, loading and managing data in Godot projects. This plugin has as one of its main goals being open for user customizations, allowing the use of different user defined strategies for accessing data. ...
To save as a text file we use the.tresfile extension, and use the.resfile extension to save in a more compact and non-human readable binary format. Also, save the file to:user://file_name.res(for example) to save it in the operating-system-specific user data folder for our Godot g...
// Voxels are polygonized around the viewer by distance in a large cubic space. @@ -206,7 +207,7 @@ class VoxelTerrain : public VoxelNode { Vector3i _b_voxel_to_data_block(Vector3 pos) const; Vector3i _b_data_block_to_voxel(Vector3i pos) const; //void _force_load_blocks_bindin...