Namely showing you when and where the game is in danger of ending, as well as an effect for when the game does actually end. Both are not just cosmetic, but have important UX impact. So they may get my attention first, but I’ll get to those block breaking animations eventually. ...
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A game in Godot with my friend August My friend August is a “real” game developer. (By which I mean his day job is for a company in the industry that makes actual games with actual budgets that people work on during office hours.) We have made a bunch of games together over the ...