func_on_Test_tree_exited():## 获取物品栏的数据并保存varinv_data_list=inventory.get_goods_data_list()FileManager.save_data(InventoryDataPath,inv_data_list)## 获取装备栏的数据并保存varequ_data_list=equip_panel.get_data_list()FileManager.save_data(EquipmentDataPath,equ_data_list) 进入Test.tsc...
"Save","Save As",{"Export":["Export","Exportas..."]}],"Edit":["Undo",{"number":["1","2","3",],"item_02":["a","b","c",{"d":[1,2,3,4]},]},],})signalmenu_pressed(id,
player=dataelse:printerr("Corrupted data!")else:printerr("No saved data!") After setting up the script as an Autoload in our Project settings, any node may calldata.save()to save the Player data anddata.load()to load the data. And the player data is accessed asdata.player.scorefor exam...
本吧热帖: 1-【索引】godot游戏引擎中文社区列表 2-GDScript零基础入门图文教程(开源教程) 3-烟花自动机 - Firework Automata 4-代码不知道哪错了 5-请问一下在编辑器中修改值为什么没有触发setget 6-Godot的UI素材有明显锯齿 7-项目总是崩溃 8-关于 AudioStreamPlayback
注意: 由于Godot 3.x和4.x所用的GDScript并不兼容, 因此我们为Godot 4.x建立了单独的项目文件夹example-v4. example-v4中的项目使用最新的Godot 4.0.x保存, 但也能被Godot 4.1.x打开. 通过源代码编译Godot编辑器和导出模板 如果你需要自己编译Godot编辑器和导出模板, 例如: 你需要使用特定Godot版本, 有某些...
blockedAnasbaltaron Dec 3, 2024 I was playing around with a[Tool]script and the new[ExportToolButton]attribute. Sadly it seems to happen every time I build the solution now. [Tool]publicpartialclassBodyPartEditor:Node2D{[Export(PropertyHint.File,"*.tres")]publicstringResourcePath{get;set;}...
[3] Ref<LightmapGIData>::unref() (/home/jwoon/Documents/GodotTemplates/godot/./core/object/ref_counted.h:209 (discriminator 1)) [4] Ref<LightmapGIData>::ref(Ref<LightmapGIData> const&) (/home/jwoon/Documents/GodotTemplates/godot/./core/object/ref_counted.h:65) ...
Godot SQLite - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project. GodotTIE - Text Interface Engine to control text output (like in a RPG dialogue). (Godot 2 and 3) Godot-Trail-System - Advanced 2D/3D trail system. Godot VirtualJoystick...
1 2 3 4 5 // Serialize var serialized = var2bytes(data) // Deserialize var deserialized = bytes2var(serialized) 新手入门 新手入门需要使用Nakama客户端和套接字对象开始创建Sagi-shi和您自己的游戏。 Nakama客户端 Nakama客户端与Nakama服务器连接,是访问Nakama功能的入口。建议为每个游戏的每个服务...
f.close() # we're done writing data, close the file 读取本地文件 var my_num var my_string var my_gold var save_file = "user://some_data_file" var f = File.new() if f.file_exists(save_file): # check if the file exists f.open(save_file, File.READ) # try opening it with...