varresult=ResourceSaver.save(FILE_NAME, player)assert(result==OK) To save as a text file we use the.tresfile extension, and use the.resfile extension to save in a more compact and non-human readable binary format. Also, save the file to:user://file_name.res(for example) to save it...
makeuseofcode/Save-and-load-in-godotmain 1 branch 0 tags Code Latest commitImranalam28 Create load_game.gd 675c356 Aug 18, 2023 Git stats 4 commits FilesFailed to load latest commit information. Type Name Latest commit message Commit time LICENSE load_game.gd player_movement.gd save...
It adds saving and loading the current level, so if you save in level 3, you will continue in level 3 when you load the game. This also was not shown in the video. Check the updated saver_loader.gd script for details. If you don't know how to use git, you can also download the...
func load_json():var 数据库 = {}var jsonfile = "res://save.json"#=↓===取档===var file =File.new() # 新建一个文件实例并存放到变量file,注意大小写!file.open(jsonfile,File.READ) # 用只读方式打开jsonfile变量所指位置的文件)var json_str = file.get_as_text() # 转换文件内容为字符...
另外,还顺带增加了json的resource类 可以直接使用load("xxx.json")来加载和使用ResourceSaver.save来保存了。 下载链接:网页链接 JsonScript类有几个方法: func set_as_text(text:String) # 将text保存至文件 func get_as_text() -> String # 获取文件文本 func set_as_data(value) # 将value保存至文件 ...
In the upper-left corner is the Main menus, where you can save and load files, edit project settings, and get help.In the center at the top is a list of the Workspaces you can switch between when working on different parts of your game. You can switch between 2D and 3D mode, as ...
点击顶部的PLAY SCENE按扭(或者按F6):哎呀运行前场景要先保存,选择Scene-Save,保存场景为helllo.scn 类的名字这里有一些有趣的事情.文件对话框比较特别,它允许保存场景到工程内部.工程的根目 录是,它就是资源路径.也就是说,文件只能保存到项目内部.将来,当在Godot中做文件 操作时,记住是资源路径,不管是什么平台...
点击顶部的"PLAYSCENE"按扭(或者按F6): 哎呀运行前场景要先保存,选择Scene->Save,保存场景为""一类的名字这里有一些有趣的事情.文件对话框比较特别,它允许保存场景到工程内部.工程的根目录是"",它就是资源路径.也就是说,文件只能保存到项目内部.将来,当在Godot中做文件操作时,记住""是资源路径,不管是什么平台...
(设为自动加载,这样所有代码都能访问的到): # 加载游戏存档函数 func load_game(): var loader = File.new() loader.open("res://Json/Game.json", File.READ) var json = parse_json(loader.get_line()) loader.close() return json # 保存游戏存档函数 func save_game(game_data): var saver =...
=null){methodObject["ErrorMessage"]=unitTestMethod.ErrorMessage;}methodObject["Log"]=unitTestMethod.Log.ToString();}}FileUtil.Save(UnitTestLogPath,root.ToString());}publicvoidLoadData(){if(FileUtil.Exists(UnitTestLogPath)){JTokenroot=JObject.Parse(FileUtil.Load(UnitTestLogPath));foreach(...