= null: player.position = current_checkpoint_position func load_checkpoint(): if load_checkpoint_from_file(): return { "position": current_checkpoint.global_position, "scene": current_checkpoint_scene } else: return null func save_checkpoint(): if current_checkpoint != null: var file = ...
这是给入门 godot 的新手提供的帮助 1.导出设置 翻译:class as game :这是一个游戏吗? retain data on uninstall :删除后是否保存文件? 安卓权限列表 在安卓权限里找到这2个并打开 2.在你的脚本里添加这个 # OS.request_permissions() #向用户申请你所勾选的所有权限 3.检测路径 #var savedir:Directory =...
For example, you could put save and load game functionality there. Or it can help you move the player from one scene to another. Thus, this extra complexity may proof useful in the long run, for big games. Share Improve this answer Follow edited Nov 9, 2021 at 22:57 answer...
这是给入门 godot 的新手提供的帮助 1.导出设置 翻译:class as game :这是一个游戏吗? retain data on uninstall :删除后是否保存文件? 安卓权限列表 在安卓权限里找到这2个并打开 2.在你的脚本里添加这个 # OS.request_permissions() #向用户申请你所勾选的所有权限 3.检测路径 #var savedir:Directory =...
FinePointCGI: Creating a Save Load Systemhttps://www.youtube.com/watch?v=zgB7G0mlW7M Godotneers: Saving and loading gameshttps://www.youtube.com/watch?v=43BZsLZheA4 Shaders Lukky: Introduction into shadereshttps://www.youtube.com/watch?v=gqe0InyIk4U ...
Easily load external audio (WAV) files at run-time#732 Importing assets at runtime.#1658 Loading model files at runtimegodot#24768 Can't save and load .glb/.dae at runtimegodot#17337 ResourceLoader doesn't work with system pathsgodot#14879 ...
var f = File.new() var err = f.open_encrypted_with_pass("user://savedata.bin",File.WRITE,OS.get_unique_ID()) f.store_var( game_sta lulersoft 10-22 0 Godot 配置文件读写类:ConfigFile lulersoft Class: ConfigFile Inherits: Reference Public Methods: void set_value( String sectio...
Alien monsters have invaded Earth! It's up to the Star Guardians, a dysfunctional group of heroines, to protect the planet and awkwardly save the day (yet again)! Published byFlynn's Arcade Developed byAndrea Demetrio Made withGodot 4.1 ...
"Game":"1-1"} 代码如下(设为自动加载,这样所有代码都能访问的到): # 加载游戏存档函数 func load_game(): var loader = File.new() loader.open("res://Json/Game.json", File.READ) var json = parse_json(loader.get_line()) loader.close() return json # 保存游戏存档函数 func save_game(...
var f = File.new() var err = f.open_encrypted_with_pass("user://savedata.bin",File.WRITE,OS.get_unique_ID()) f.store_var( game_sta lulersoft 10-22 0 Godot 配置文件读写类:ConfigFile lulersoft 2014-10 Class: ConfigFile Inherits: Reference Public Methods: void set_value( Str...