All platforms now use the custom_template property in each export preset to store the path to the custom export template (instead of custom_package for some platforms). Tween methods' trans_type and ease_type arguments are now optional, defaulting to TRANS_LINEAR and EASE_IN_OUT respectively....
Improve documentation on Android package unique name (GH-88024). Document initial position project settings not affecting run from editor (GH-88040). Document using RichTextLabel's meta_clicked to handle clickable URLs (GH-88255). Clarify that LightmapGI is not supported in compatibility renderer ...
dialog_error->set_text("Error opening package file, not in zip format."); return; } int ret = unzGoToFirstFile(pkg); Vector<String> failed_files; int idx = 0; while (ret == UNZ_OK) { //get filename unz_file_info info; ...
Improve documentation on Android package unique name (GH-88024). Document initial position project settings not affecting run from editor (GH-88040). Document using RichTextLabel's meta_clicked to handle clickable URLs (GH-88255). Fix type-o in OpenXRAPIExtension docs for is_environment_blend_mo...
After clicking Build one time to set up the package, you may need to restart your IDE to let the generator load and provide autocomplete/intellisense information. For advanced alternatives like building from source or avoiding a reference toGodotOnReady.Attributes, see/docs/advanced-setup.md. ...
Improve documentation on Android package unique name (GH-88024). Document initial position project settings not affecting run from editor (GH-88040). Document using RichTextLabel's meta_clicked to handle clickable URLs (GH-88255). Fix type-o in OpenXRAPIExtension docs for is_environment_blend_mo...
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102: Unable to find package Microsoft.NETCore.App.Runtime.linux-bionic-arm64 with version (= 6.0.18) C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102: - Found 24 version(s) in nuget.org [ Nearest...
The reason you must turn automatically manage signing off and on is because by default it tries to use the Push Notifications and Game Center capabilities which non-paying devs don't have permission to use. The easiest way to solve this is to: ...
packageName == org.godotengine.godotxrtoolsdemo 2023-11-30 11:50:49.301 1869-2094 SYSTEM_EXT com.picovr.systemext I VDM handleStartActivity : ActivityInfo{1a7f5fa com.godot.game.GodotApp}, sourceActivityInfo : ActivityInfo{ad217ab com.pvr.appmanager.AllAppActivity}, callingPackage : com....
I started a new build of containers with./build.sh 3.2 mono-6.6.0.166. What version of mono is currently being used for the official 3.2 binaries? It fails when building windows. Initially, it hangs for a very long time afterCloning into '/root/mono/external/corefx'...or oncorert. I...