# trueState 和 falseState 可以为 null # 如果为 null 则使用对应的文件路径进行动态加载 func _checkTransitions(controller : StateController) -> void: for transition in transitions: var decisionSucceeded : bool = transition.dec
using Godot; using System; using System.Data; using System.Security.Cryptography; using System.Text; using MySql.Data.MySqlClient;// 新增MySQL数据库管理器类(单例模式)public partial class SQLDBManager : Node {// 连接参数配置private const stringServer= "www.Stellarsplendor.top"; private const str...
vara# Data type is 'null' by default.varb=5varmy_vector2:Vector2# : 之后声明类型varmy_node:Node=Sprite2D.new()varmy_vector2:=Vector2()# 如果初始化的时候可以推断类型 可以省略类型名称varmy_node:=Sprite2D.new() 变量的有效类型: 内置类型:Array、Vector2、int、String、... 引擎Class:Node、...
[Signal] public delegate void ReadyCompletedEventHandler(); private async void CheckNodeReady(Direction dic) { if (!IsNodeReady()) await ToSignal(this, "ReadyCompleted"); graphics.Scale = new Vector2((int)dic, 1); } [Export] private bool canCombo = false; private float defaultGravity = ...
The editor gives 2 error messages: scene/main/node.h:446 - Parameter "data.tree" is null , every time I open a scene with a SoftBody2D node. Steps to reproduce Start a new project Install SoftBody2D plugin from the AssetLib Create a scene with Node2D as scene root ...
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...
# 伤害最大范围 onready var damageRange : float = $CollisionShape2D.shape.radius func _on_Explosion_body_entered(body: Node) -> void: if body.has_method('damaged'): var vector : Vector2 = body.global_position - self.global_position # 指数系数 var ratio : float = 1.0 - pow(vector....
{get=> direction;//这个是一个生命周期的问题,属性的设置比树节点的加载更早//,所以我们会在Ready里面使用Direction = Direction来触发get函数set{if(characterBody2D !=null&& direction !=value) {//printHelper.Debug($"设置朝向,{value}");varscale = characterBody2D.Scale;//注意反转是X=-1。比如你左...
[GodotQ&A] How to know a node is freed (or deleted) 34. 如何检查手柄是否连接? [GodotQ&A] Check if Controller connected or not 35. 如何检查一个变量是否存在? if "varName" in get_parent(): print("varName is defined in parent!") ...
func _checkTransitions(controller : StateController) -> void: for transition in transitions: var decisionSucceeded : bool = transition.decision.decide(controller) if decisionSucceeded: var trueState = transition.trueState if trueState == null: # 如果置空则动态加载一次 ...