可以对任何node添加script,例如可以通过scrip切入和改变node的inspector。 默认代码里,extend是继承父类Sprite的意思,正是当初选择的node类型,这样能继承Sprite的属性;函数_ready类似于初始化,只要将node加入到scene中就会运行 get_position() 获得对象位置 点击“Classes”可以获得一些帮助 找到Sprite,能看到很多属性的设定。
[GodotQ&A] Check if script of a node has variable 36. 为什么游戏总是会对手柄输入进行响应,即使窗口已经失去焦点?有什么办法能控制是否屏蔽这种行为么? 取决于OS的处理,通常OS总是会把手柄响应发给程序,而键盘输入则不同。 如下方法可以获知焦点状况。
[GodotQ&A] How to know a node is freed (or deleted) 34. 如何检查手柄是否连接? [GodotQ&A] Check if Controller connected or not 35. 如何检查一个变量是否存在? if "varName" in get_parent(): print("varName is defined in parent!") [GodotQ&A] Check if script of a node has variable 36...
内置类型:Array、Vector2、int、String、... 引擎Class:Node、Resource,Reference、... 指定脚本资源的Constant Names:const MyScript = preload("res://my_script.gd") 同个脚本中的其他Class 使用class_name关键字声明的脚本Class Autoloads registered as singletons(?暂时没有看懂原文的这句) 静态变量属于Class...
Tested versions 4.4.stable (but I think this bug has been here for while) System information Godot v4.4.stable - Pop!_OS 22.04 LTS on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) Graphics (A...
Debug export has text_server ERROR in minimal project. MRP is Node2D main_scene with empty script attached. Node type not relevant. In bigger projects the error will repeat many times. windows: Godot Engine v4.4.beta1.official.d33da79d3 - https://godotengine.org ...
func _on_Explosion_body_entered(body: Node) -> void: if body.has_method('damaged'): var vector : Vector2 = body.global_position - self.global_position # 指数系数 var ratio : float = 1.0 - pow(vector.length() / damageRange, 0.6) ...
gd2cs.py- Python script that converts GDScript code to C# (WIP). gd-comnpm package- Communicate with Godot clients using Node.js. godot-actions- Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions. ...
Bump actions/setup-node from v2.1.4 to v2.1.5 (#261) 4年前 .vscode Add debugger to project 5年前 configurations Fix typo in snippets: "decleration" -> "declaration" (#262) 4年前 img Add screenshot for completeness 5年前 resources ...
You can use casting to tell Godot the type you expect when you get a node:($Timer as Timer),($Player as KinematicBody2D), etc. Godot will ensure the type works and if so, the line number will turn green at the left of the script editor. ...