您可以使用look_at()方法(Node2D和Spatial类)和get_global_mouse_position()
if event is InputEventMouseMotion and dragging: # While dragging, move the sprite with the mouse. $Sprite2D.position = event.position 3. 鼠标和输入坐标 这一节是为了纠正关于输入坐标,获取鼠标位置,屏幕分辨率等常见错误。 3.1 硬件显示坐标 如果UI 非常复杂(编辑器,工具等),才会用到。除此之外没有意义。
Note that it doesNOTjump to these positionsimmediately afterfinishing the action (When warp mouse is called). You can see in the test where I leave the mouse confined that it is still on the cursor spriteUNTIL I try to move the mouse, which is when it "teleports". I also checked the...
Move symlink info to the EditorFileSystemDirectory #96903 commented on Feb 13, 2025 • 0 new comments Redirect mouse events to the window under cursor, simplify popup menu input processing. #88392 commented on Feb 17, 2025 • 0 new comments Add audio support to the GLTF module #...
# $Polygon2D.draw_path_line(path)# 绘制出运动轨迹,具体实现看下文set_process(true)# 只有在有左键点击事件才恢复渲染 func_process(delta):varwalk_speed=speed*deltamove_to_path(walk_speed)funcmove_to_path(walk_speed):varlast_point=$icon.positionwhilepath.size():vardistance_between_points=last_...
global_position.angle_to_point(get_global_mouse_position()) + PI / 2 # 子弹显示的图像,可根据不同的攻击数据更换显示图像 var sprite = Sprite2D.new() sprite.texture = preload("res://icon.svg") sprite.scale = Vector2(0.15, 0.15) bullet.add_child(sprite) # 向前移动节点,可根据拥有的不...
ball.apply_central_impulse(bulletForce * _bulletPosition.transform.x) self.get_parent().add_child(ball) # 设置玩家是否为无限惯性力 func setInfiniteInertia(value : bool) -> void: _isInfInertia = value 影响玩家与刚体碰撞反馈核心方法是KinematicBody2D的方法move_and_slide(),这个方法在 Godot 3.1 ...
影响玩家与刚体碰撞反馈核心方法是 KinematicBody2D 的方法 move_and_slide() ,这个方法在 Godot 3.1 版本中新增加了一个参数,即最后一个参数 infinite_inertia ,表示玩家是否为无限惯性。如果玩家具有无限惯性属性,那么玩家移动时可以推动刚体,甚至挤压物体,但是不会检测与刚体的碰撞;如果玩家非无限惯性,那么刚体就像...
extendsSpritesignalshoot(bullet,direction,location)varBullet=preload("res://Bullet.tscn")func_input(event):ifeventisInputEventMouseButton:ifevent.button_index==BUTTON_LEFTand event.pressed:emit_signal("shoot",Bullet,rotation,position)func_process(delta):look_at(get_global_mouse_position()) ...
move_and_slide() The player will rotate in the direction of movement. The rotation speed can be adjusted using therotation_speedvariable. Adding Player Movement Using Mouse Input Now, you can implement player movement using mouse input to move the player to the position of the mouse click or...