零报错,AI认为没问..我最近刚开始开发独立游戏,正在跟随deepseek和godot官网文档的指引写脚本,但我目前在信号传值的时候出了点状况:如题,两个相互传值的脚本没有任何报错(包括对象找不到、传值不正常一类的报错,说明
The player will rotate in the direction of movement. The rotation speed can be adjusted using therotation_speedvariable. Adding Player Movement Using Mouse Input Now, you can implement player movement using mouse input to move the player to the position of the mouse click or make the player fa...
Node._input(event) and Node.unhandled_input(event) InputEventMouse.get_global_position() should return the mouse's position in the root viewport (not window coordinates). Node._input(event) and Node.unhandled_input(event) InputEventMouse.get_position() should return the mouse's position in t...
extendsSprite2D@exportvarspeed:float=100@exportvarjoystick_left:VirtualJoystick@exportvarjoystick_right:VirtualJoystickvarmove_vector:=Vector2.ZEROfunc_process(delta:float)->void:#Movement using Input functions:move_vector=Input.get_vector("ui_left","ui_right","ui_up","ui_down")position+=move_ve...
empty_clicked.connect(func(position: Vector2, mouse_button_index: int): deselect_all() ) func _get_drag_data(at_position: Vector2): var item = get_item_at_position(at_position) if not item: return var drag_items = [] var selected = null ...
linePoints = [role.position + (role.size/2)]; pass else: startDrag = false; var subDistance:float = getSubDistance(); print("路径总长:%s" % [subDistance]); linePoints = []; pass pass pass elif(event is InputEventMouseMotion): ...
TileMap property centered_textures can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture. "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor. Keyboard shortcuts to rotate tiles in the TileMap editor....
Compared to 3.x, creating flipped / rotated tiles is a bit more complex in 4.0. You need to create alternative tiles for each tile. To solve this issue, I suggest using 3 bits from thealternative_tileto store the filp_h/flip_v/transpose status, which is a 32 bit integer. It's the...
Tested versions 3.6 stable System information Android 10 Issue description On Android export. InputEventScreenDrag, InputEventMouseMove and get_global_mouse_position() cannot detect the movement of a touch until it passes a pixel thresho...
(float)delta);IsSmoothMoveComplete();}}//判断是否平滑移动完成publicvoidIsSmoothMoveComplete(){floatthreshold=0.01f;// 小阈值用于浮点数比较bool_isSmoothMove=Mathf.Abs(SpringArm.SpringLength-cameraData.CurrentDistance)<threshold&&SpringArm.Position.DistanceTo(cameraData.SpringArmOffset)<threshold&&Position....