Also sending a mouse event bygameViewport.push_input(event, true)is not enough to reset the state. So as a workaround you could adjust your_unhandled_inputfunction like this: func _unhandled_input(event): gameViewport.notification(NOTIFICATION_VP_MOUSE_ENTER) # this line is new and causes f...
InputEvent是所有输入事件的基类,鼠标相关事件是InputEventMouse,鼠标移动事件是更具体的InputEventMouseMotion。 InputEventMouseMotion中定义了很多和事件有关的属性,其中screen_relative顾名思义是鼠标移动前后的坐标差值,得到的向量就表示我们鼠标移动的方向和距离。 实际上还存在一个叫relative的属性。不过如果你的游戏画...
您可以使用look_at()方法(Node2D和Spatial类)和get_global_mouse_position()
Mouse cursor disappears when hovered over any editor text fields. #93748 closed Feb 10, 2025 Mouse cursor invisible in code editor due to Windows automatic color management #100975 closed Feb 10, 2025 [4.4.dev7] The `Default Environment` setting is reset after the "cold" project loading...
寻路逻辑 场景中的Icon节点就是需要响应鼠标事件,并且使其自动移动到目标地址 extendsNavigation2Dvarpath=[]varspeed=300func_input(event):ifevent is InputEventMouseButton and event.is_pressed()and event.button_index==BUTTON_LEFT:path=get_simple_path($icon.position,get_local_mouse_position(),true)# ...
接下来,这个输入会被送往 GUI 进行处理,叫做Control._gui_input(),此外,gui 还会触发一个信号 gui_input。gui 里面通过 Control.accept_event() 来阻止事件进一步传播。gui 里还可以用 Control.mouse_filter 来控制 gui 是否接受鼠标信号以及是否进一步传播。
# 朝鼠标方向攻击 bullet.global_rotation=role.global_position.angle_to_point(get_global_mouse_position())+PI/2# 子弹显示的图像,可根据不同的攻击数据更换显示图像varsprite=Sprite2D.new()sprite.texture=preload("res://icon.svg")sprite.scale=Vector2...
Lecture 8 Handling Mouse Motion Lecture 9 Handling Complex Rotations Lecture 10 Transform Interpolation Lecture 11 Relative Motion Lecture 12 Adding Assets Section 3: Animating the Player Lecture 13 Adding Rigged Characters Lecture 14 Interpolating the Rig ...
Lecture 8 Handling Mouse Motion Lecture 9 Handling Complex Rotations Lecture 10 Transform Interpolation Lecture 11 Relative Motion Lecture 12 Adding Assets Section 3: Animating the Player Lecture 13 Adding Rigged Characters Lecture 14 Interpolating the Rig ...
(即鼠标指针),那就得用到Input类下的get_mouse_mode和set_mouse_mode 其中我们需要知道的参数只有两个: Input.MOUSE_MODE_CAPTURED捕获 Input.MOUSE_MODE_VISIBLE释放 在脚本中添加以下代码: 这样,在节点加载完成时,就会将鼠标模式改成“捕获”(将光标隐藏,并固定在中心) 这样是将鼠标捕获了,可你会发现:你不能...