使用load_res..各位大神好,我的程序在使用ProjectSettings.load_resource_pack()读取.pck中的资源的时候,文本文档和视频文件都成功加载了,图片文件和声音文件却无法加载。是什么原因呢
上帝与我同幻想 godot 1 我想通过导出pck来实现游戏升级通过ProjectSettings.load_resource_pack() 加载新的pck但是,如果修改了自动加载的脚本,比如增加了一个方法,通过加载新的pck更新的游戏,无法调用到这个新的方法请问下这个要怎么解决登录百度帐号 下次自动登录 忘记密码? 扫二维码下载贴吧客户端 下载贴吧APP看...
下载包,挺简单,使用HTTPRequest就能实现。 打包,项目 => 导出 => 选择平台导出模板 => 资源 => 选择导出资源 => 导出 PCK/ZIP Godot打包 载入包 if ProjectSettings.load_resource_pack(ud_assets_dir + "xx_patch.pck"): # 设置全局变量脚本 var global = load("res://script/global.gd").new() gl...
To distribute the mod, the user could pack the mod://AwesomeMod/ folder into a .pck/.zip using the existing export options. To install the mod you could drop the .pck/.zip into mod:// which could be loaded using GlobalConfig.load_resource_pack(). load_resource_pack() would have to...
ProjectSettings.load_resource_pack() now features an optional replace_files argument (defaulting to true), which controls whether the loaded resource pack can override existing files in the virtual filesystem. SpinBox.apply() method to evaluate and apply the expression in the SpinBox's value imme...
ProjectSettings.load_resource_pack() now features an optional replace_files argument (defaulting to true), which controls whether the loaded resource pack can override existing files in the virtual filesystem. SpinBox.apply() method to evaluate and apply the expression in the SpinBox's value imme...
另外,还顺带增加了json的resource类 可以直接使用load("xxx.json")来加载和使用ResourceSaver.save来保存了。 下载链接:网页链接 JsonScript类有几个方法: func set_as_text(text:String) # 将text保存至文件 func get_as_text() -> String # 获取文件文本 func set_as_data(value) # 将value保存至文件 ...
文档上提示要用 Assembly.LoadFile("mod.dll")没看明白这个是什么意思, dll文件编译并且修改过以后使用Assembly.LoadFile("mod.dll") 然后加载pck文件,加载完成后运行新的场景,提示找不到绑定的cs文件 CAB1B9E2 GDScript 7 var success = ProjectSettings.LoadResourcePack("res://mod.pck"); var importedScen...
=null){methodObject["ErrorMessage"]=unitTestMethod.ErrorMessage;}methodObject["Log"]=unitTestMethod.Log.ToString();}}FileUtil.Save(UnitTestLogPath,root.ToString());}publicvoidLoadData(){if(FileUtil.Exists(UnitTestLogPath)){JTokenroot=JObject.Parse(FileUtil.Load(UnitTestLogPath));foreach(...
Kehom's Godot Addon Pack- A collection of addons for debugging, networking, UI, and more. Level of Detail (LOD)- Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. Line Collider 2D- A script which adds colliders that follow an array of ...