{ // essential; see issue 15902 res = ResourceLoader::load(path); } if (!res.is_valid()) { _set_error("Can't preload resource at path: " + path); return NULL; } } else { if (!FileAccess::exists(path)) { _set_error("Can't preload resource at path: " + path); return ...
{// essential; see issue 15902res=ResourceLoader::load(path);}if(!res.is_valid()){_set_error("Can't preload resource at path: "+path);returnNULL;}}else{if(!FileAccess::exists(path)){_set_error("Can't preload resource at path: "+path);returnNULL;}}ConstantNode*constant=alloc_...
<Resource>(); } else { // Success, pass on result. if (r_error) { *r_error = OK; } return res; } } ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Failed to load resource '%s'. ResourceFormatLoader::load was not implemented for this resource type.", p_path)); } void Resource...
load(file_path, "", ResourceLoader.CACHE_MODE_IGNORE); # L827 var atlas_candidate := resource as AtlasTexture; # L828 if atlas_candidate and atlas_candidate.atlas == source_tex: # L829 scan_result.append(EditingAtlasTextureInfo.create(atlas_candidate, file_path)); # L831 func _find_...
LoadToolsAssemblyCallback( GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(), interop_funcs, interop_funcs_size); } 2. dll 加载 GodotPlugins.dll 加载GodotPlugins.dll, 调用dll里面的一个初始化函数 GodotPlugins.Main.InitializeFromEngine 该函数的目的是将dll ...
// Instantiating GDScript nodes from C#GDScriptMyGDScript=(GDScript)GD.Load("res://path_to_gd_file.gd");ObjectmyGDScriptNode=(Godot.Object)MyGDScript.New();myGDScriptNode.Call("some_method",newint[]{1,2,3});// some_method(1, 2, 3)myGDScriptNode.Call("some_method",(object)newint[...
NodePath 节点的编译路径,主要用于场景系统,可以很容易的从字符串指定或指定到字符串。 RID 资源ID(RID),服务器用通用的资源ID来引用不可见的数据。 Object 所有事物的基类,不是一个内置类型 InputEvent InputEvent对象非常紧凑的包含了从输入设备获取的事件。他们能够从帧到帧被大量的接收,他们能够用自己的数据类型...
# (optional 可选) icon to show in the editor dialogs 设置脚本在编辑器中的图标:@icon("res://path/to/optional/icon.svg")# (optional 可选) class definition 类型属性定义:class_nameMyClass# Inheritance 继承:extendsBaseClass# Member variables 类成员vara=5vars="Hello"vararr=[1,2,3]vardict={...
From blender to Godot godot-kra-psd-importer Aseprite importer LED (2d level editor) importer Tiled map importer LDtk "Level Design toollkit" importer,LDtk2Godot Godot Dynamic GLTF Loader http://127.0.0.1:4000/ToPixel - Editor plugin convert to pixel art formats|PixImp - animation Export/ ...
Arrayget_node_and_resource(NodePathpath) Nodeget_node_or_null(NodePathpath)const 与get_node类似,但在path未指向有效节点时不会引发错误Node。 Nodeget_parent()const 返回当前节点的父节点,Node如果节点缺少父节点,则返回空。 NodePathget_path()const ...