使用load_res..各位大神好,我的程序在使用ProjectSettings.load_resource_pack()读取.pck中的资源的时候,文本文档和视频文件都成功加载了,图片文件和声音文件却无法加载。是什么原因呢
上帝与我同幻想 godot 1 我想通过导出pck来实现游戏升级通过ProjectSettings.load_resource_pack() 加载新的pck但是,如果修改了自动加载的脚本,比如增加了一个方法,通过加载新的pck更新的游戏,无法调用到这个新的方法请问下这个要怎么解决登录百度帐号 下次自动登录 忘记密码? 扫二维码下载贴吧客户端 下载贴吧APP看...
if ProjectSettings.load_resource_pack(ud_assets_dir + "xx_patch.pck"): # 设置全局变量脚本 var global = load("res://script/global.gd").new() global.name = "global" get_tree().get_root().add_child(global) # 切换到 PCK/ZIP 包内的场景 var inst = load("res://scene/login.tscn"...
<Resource>(); } else { // Success, pass on result. if (r_error) { *r_error = OK; } return res; } } ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Failed to load resource '%s'. ResourceFormatLoader::load was not implemented for this resource type.", p_path)); } void Resource...
ProjectSettings.load_resource_pack() now features an optional replace_files argument (defaulting to true), which controls whether the loaded resource pack can override existing files in the virtual filesystem. SpinBox.apply() method to evaluate and apply the expression in the SpinBox's value imme...
https://cheekyinkling.itch.io/shikashis-fantasy-icons-pack 6. https://devilsworkshop.itch.io/low-poly-3d-and-pixel-2d-rpg-game 7. https://jesse-m.itch.io/jungle-pack 8. https://darkpixel-kronovi.itch.io/mecha-golem-free 共9 张 佰谨02 8-26 10 个人的C#笔记 綦軰榀... ...
ProjectSettings.load_resource_pack() now features an optional replace_files argument (defaulting to true), which controls whether the loaded resource pack can override existing files in the virtual filesystem. SpinBox.apply() method to evaluate and apply the expression in the SpinBox's value imme...
文档上提示要用 Assembly.LoadFile("mod.dll")没看明白这个是什么意思, dll文件编译并且修改过以后使用Assembly.LoadFile("mod.dll") 然后加载pck文件,加载完成后运行新的场景,提示找不到绑定的cs文件 CAB1B9E2 GDScript 7 var success = ProjectSettings.LoadResourcePack("res://mod.pck"); var importedScen...
if (globals->setup(game_path, main_pack) != OK) { #ifdef TOOLS_ENABLED editor = false; #else OS::get_singleton()->print("error: Couldn't load game path '%s'\n", game_path.ascii().get_data()); goto error; #endif ...
=null){methodObject["ErrorMessage"]=unitTestMethod.ErrorMessage;}methodObject["Log"]=unitTestMethod.Log.ToString();}}FileUtil.Save(UnitTestLogPath,root.ToString());}publicvoidLoadData(){if(FileUtil.Exists(UnitTestLogPath)){JTokenroot=JObject.Parse(FileUtil.Load(UnitTestLogPath));foreach(...