\quad \enclose{updiagonalstrike,downdiagonalstrike}{没找到!目前想到的办法是启动的时候记录系统时间然后之后用系统时间去减……算是手动秒表}\\ 经评论补充: Time.GetTicksMsec 毫秒 Time.GetTicksUsec 微秒 6. DoTween? godot自带了一个tween包,感觉可以有! 7. 噪声? godot自带了noise包,常见的噪声算法参数基本...
- at Godot.GodotObject.GetPtr(GodotObject instance) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:line 78 at Godot.Time.GetTicksMsec() in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Time.cs:line 349 As you can see I'm ...
usingGodot;usingSystem;publicclassMyNode2D:Node{// Member variables here, example: private int a = 2; private string b = "textvar"; public override void _Ready() { // Called every time the node is added to the scene. // Initialization here. GD.Print("Hello from C# t...
elif swiping: swipe_mouse_times.append(OS.get_ticks_msec()) swipe_mouse_positions.append(ev.global_position) var source := Vector2(get_h_scroll(), get_v_scroll()) var idx := swipe_mouse_times.size() - 1 var now := OS.get_ticks_msec() var cutoff := now - 100 for i in rang...
using Godot; using Godot.Collections; namespace BraveStory { public partial class Cave : World { public async void _on_boar_2_died() { await ToSignal(GetTree().CreateTimer(1), Timer.SignalName.Timeout); GD.Print("Clear"); Game.Instance.ChangeScene("res://UI/game_end_screen.tscn",...
有方法get_ticks_msec和get_ticks_usec(GetTicksMsec类(以前的GetTicksUsecC# 中的and ) ,它们为您提供单调时间,您可以使用它来进行时间比较。TimeOS 因此,如果您按照应该拍摄的时间排列一个队列(通过当前时间加上您需要的任何间隔来计算)。然后在您的进程或物理进程回调中,您可以检查队列。将所有逾期的时间出队,...
Time.GetTicksMsec毫秒 Time.GetTicksUsec微秒 6.DoTween? godot自带了一个tween包,感觉可以有! 7. 噪声? godot自带了noise包,常见的噪声算法参数基本都有了! 8. fbx格式的模型还能用吗? 可以,但是需要下载个转化工具,官方建议是用glTF 2.0格式,blender也支持所以再导出一个就好了。
usingGodot;usingSystem;publicclassMyNode2D:Node{// Member variables here, example:privateinta=2;privatestringb="textvar";publicoverridevoid_Ready(){// Called every time the node is added to the scene.// Initialization here.GD.Print("HellofromC#toGodot:)",Time.GetTicksMsec());}publicoverride...