这意味这在移动完视角后,只有再调用_input()函数时才会将event.relative.x的值修改解决方法:将clamp()放到get_node("eye").rotate_x的下面。这样,每次移动完视角后,都会直接运行clamp()。这样就没问题了在这里,感谢吧主的提醒。还有,很抱歉,把大家误导了,(>人<;)十分抱歉 Losingisfun 跨平台 8 为什么我的...
get_node("SpringArm3D").spring_length = 5func _input(event):if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:if event.pressed:is_rotating = trueelse:is_rotating = falseif event is InputEventMouseMotion and is_rotating:var xRot = rotation.x - event.relative....
但是缩放的坐标怎么转换呢,zoom是由视窗中心出发缩放周围,所以其实只需要按如下图求出z向量即可 var relative_center_pos = -(node.get_viewport().get_visible_rect().size/2 - event.position relative_center_pos.x = relative_center_pos.x * current_camera.zoom.x relative_center_pos.y = relative_ce...
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; double diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8) * SIGN(drag.diff_y); set_value(CLAMP(drag.base_val + step * ...
在Godot上导入jpg文件时出错可能是由于以下原因之一: 1. 文件格式不支持:Godot引擎可能不支持某些特定的jpg文件格式。您可以尝试使用其他格式的图片文件(如PNG)进行导入,或者尝试使用...
get_singleton()->text_to_id(p_path); if (uid != ResourceUID::INVALID_ID) { return ResourceUID::get_singleton()->get_id_path(uid); } else if (p_path.is_relative_path()) { return ("res://" + p_path).simplify_path(); } else { return ProjectSettings::get_singleton()->...
var subDistance:float = getSubDistance(); print("路径总长:%s" % [subDistance]); linePoints = []; pass pass pass elif(event is InputEventMouseMotion): if(startDrag): #拖拽 role.position += event.relative; linePoints.append(role.position + (role.size/2)); ...
cutRect.position += event.relative * cutRect.scale; pass pass pass func _input(event: InputEvent) -> void: if(event is InputEventKey): if(event.is_action_pressed("截图")): var tarImage:Image = image.texture.get_image(); var tarScale:Vector2 = image.scale; ...
= null: to_parent_global_transform = to_parent.get_global_transform() # transform of from relative to the parent of to var from_to_local_transform := to_parent_global_transform.affine_inverse() * from_global_transform if is_push: to.visible = from.visible to.size_flags_horizontal = ...
("mouse_left")andnotget_tree().is_input_handled():get_tree().call_group("on_press","pressed")func _on_timeout():var evt=InputEventMouseButton.new()evt.button_index=BUTTON_LEFT evt.pressed=true evt.position=get_global_mouse_position()evt.relative=false get_tree().call_group("on_...