connect_points(point_index, point_relative_index, false) 最后和之前使用Navigation2D节点一样,只要get_point_path(start_point_index, end_point_index),就能获取到两点之间的路径 小贴士:在正式使用导航节点的结果设置移动逻辑前,可以使用_draw将path画出来,有助于debug,如果不会draw,也可以通过全局添加test spr...
var relative_center_pos = -(node.get_viewport().get_visible_rect().size/2 - event.position relative_center_pos.x = relative_center_pos.x * current_camera.zoom.x relative_center_pos.y = relative_center_pos.y * current_camera.zoom.y return current_camera.get_camera_screen_center() + r...
由于目前Sprite的position属性受AnimationPlayer控制,所以虽然你可以直接在场景中移动节点或者修改它的position属性,但是它还是会变回轨道算出来的值。 轨道和关键帧都是和时间相关的。我们在编辑相关的值时要考虑当前所在时间。我们现在的问题是1秒时sprite的位置需要调整,那么我们可以先把播放头定位到1秒处。 接下来有两...
this.ZAsRelative = false; //Node2D常用属性 //位置 this.Position = new Vector2(500, 300); //旋转 //this.Rotation = 0.1f; //this.RotationDegrees = 30; //缩放 this.Scale = new Vector2(2, 2); //倾斜 //this.Skew = 30; } public override void _Process(double delta) { //获取鼠...
var subDistance:float = getSubDistance(); print("路径总长:%s" % [subDistance]); linePoints = []; pass pass pass elif(event is InputEventMouseMotion): if(startDrag): #拖拽 role.position += event.relative; linePoints.append(role.position + (role.size/2)); ...
(event.position): dragging = true elif event is InputEventMouseMotion: if dragging: # 更新节点的位置 var new_pos = get_global_position() + event.relative set_global_position(new_pos) elif event is InputEventMouseButton and event.button_index == BUTTON_LEFT and not event.pressed: # 停止...
EN很简单,代码如下: void beep(uint64_t times) { io_out8(0x43, 182&0xff); io_o...
pre_grab_value = get_value(); grabbing_spinner = false; grabbing_spinner_mouse_pos = get_global_mouse_position(); emit_signal("grabbed"); } void EditorSpinSlider::_grab_end() { if (grabbing_spinner_attempt) { if (grabbing_spinner) { Input::get_singleton()->set_mo...
Removes and returns the element of the array at indexposition. If negative,positionis considered relative to the end of the array. Leaves the array unchanged and returnsnullif the array is empty or if it's accessed out of bounds. An error message is printed when the array is accessed out ...
astar_node.get_point_ids():varcellPosition=Vector2i(astar_node.get_point_position(id))varrelativeCells:Array[Vector2i]=[cellPosition+Vector2i.RIGHT,cellPosition+Vector2i.LEFT,cellPosition+Vector2i.DOWN,cellPosition+Vector2i.UP,]forrelativeCell in relativeCells:varrelativeCellIndex=calculate_point...