get_object()- returns <Object#null>, no crash get_object_id()- returns the ID, no crash call()- produces error: "Attempt to call function 'null::test_method (Callable)' on a null instance." Onlyget_argument_count()causes a hard crash without warning. Steps to reproduce Create a new...
"format": "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape" }, { "name": "PhysicsServer2DExtensionShapeRestInfo", "format": "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity" }, { "name": "PhysicsServer...
public static GodotObject UnmanagedGetManaged(IntPtr unmanaged) { if (unmanaged == IntPtr.Zero) return null; IntPtr intPtr = NativeFuncs.godotsharp_internal_unmanaged_get_script_instance_managed(unmanaged, out var r_has_cs_script_instance); if (intPtr != IntPtr.Zero) return (GodotObject)GC...
func show_line(id): var line_data = dialogue[id] set_text(line_data["text"]) set_texture(line_data["expression"]) for button in button_column.get_children(): button.queue_free() if line_data["buttons"]: add_button(line_data["buttons"]) else: add_quit_button() func add_button(...
against = ObjectID(); against_rid = RID(); against_shape = 0; } if (prev_collision_state != collided) { queue_redraw(); } } 看起来这里做了很多事,但实际上很简单。如果我们仔细观察,我们会发现该结构与我们的第一个 C# 函数 GetRaycastDistanceAndNormal 几乎相同。它获取世界,获取状态,构...
against = ObjectID(); against_rid = RID(); against_shape = 0; } if (prev_collision_state != collided) { queue_redraw(); } } 看起来这里做了很多事,但实际上很简单。如果我们仔细观察,我们会发现该结构与我们的第一个 C# 函数 GetRaycastDistanceAndNormal 几乎相同。它获取世界,获取状态,构建参数...
使用get_node('../root/node_path')方式,不推荐并表示强烈谴责,这会造成强耦合,扩展、维护和重构极其困难 使用Global AutoLoad,也就是 Singleton 单例模式,有效解决耦合,但是维护相当困难,牵一发而动全身,调试困难 使用Resource 创建相应的事件资源,强力解耦,使用起来非常方便,调试也非常简单,易扩展和维护 ...
[ VUID-vkCmdDrawIndexed-None-06479 ] Object 0: handle = 0xf9a57300000043d5, name = RID:694113959674081, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; Object 1: handle = 0x4baaca000000019b, name = RID:665719930899 View, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0x534c50ad | vkCmd...
当然也可以,稍微繁琐,我们可以使用KinematicCollision2D get_slide_collision(int slide_idx)方法以及int get_slide_count()正确处理即可,示例代码如下: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 func_physics_process(delta):varvelocity=move_and_slide(velocity)varcount=get_slide_count()foriinrange(...
x-stable_mono_win64\editor_data\mono\GodotNuGetFallbackFolder”。 at NuGet.Packaging.FallbackPackagePathResolver..ctor(String userPackageFolder, IEnumerable`1 fallbackPackageFolders) at Microsoft.Build.NuGetSdkResolver.NuGetSdkResolver.NuGetAbstraction.GetSdkResult(SdkReference sdk, Object nuGetVersion...