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The Apple Open Directory API is surprisingly simple: just 9 classes and one protocol (QDQueryDelegate). Using theODNode,QDQuery,QDRecord, andODSessionobjects, you can start an OD session, configure it (ODConfiguration), then query a Directory Services server to manipulate OD records. After sub...
etc. The way to facilitate this is with an Autoload script. This implements a singleton which is a single instance of a game object that cannot be duplicated like we would do with other game objects that share functionality, but have different property values such as position and damage level...
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take wha...
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What objects do you see? Is there a chothagair? Maybe a bothaged? Or a cothagompothagutothager? How quickly can you decipher the words in this secret language? What sounds are flubbing you up? 4 Get quicker. After a bit of practice, the words will start rolling off your tongue. ...
2d graphics are flat images. they are used a lot in game development. they can be used to create the hud, title screen, in-game menus, sprites, backgrounds, and more. 2d graphics can also be used to texture 3d objects in a 3d game. in game development, there are two types of 2d ...
To cast shadows, you need to set upLightOccluder2Dnodes on obstacles that should block light. For example, if you have walls, platforms, or other objects that should cast shadows, add aLightOccluder2Dto each one. Create a newLightOccluder2Dnode, and adjust its shape to match the obstacle's...
Godot allows you to configure collision layers and masks for different objects in your game. Properly setting these layers and masks allows you to control which objects can interact with each other during movement. For example, you may want the player to collide with solid objects but not pass ...
Godot makes zooming and scaling easy with thezoomproperty of theCamera2Dnode. This property is a Vector2, with (1, 1) being the default zoom level. Higher values will zoom out, making the viewed objects appear smaller, while lower values will zoom in, making objects appear larger. ...