然后初始化一个 Vector2 的 Array 用来存放点的位置数据。 32 个边由 33 个点组成,在第一个 for 循环里,我们计算这 33 个点应该存在的位置。使用 deg_to_rad 把角度转换成弧度。但是因为人的直觉来看角度的 0 度是 12 点钟方向,但是弧度实际上是把 3 点钟方向作为 0 度。所以这里减 90 度,这样子以...
然后选择拉伸 注意模式这里选择canvas_items,ui放大之后字体和按钮之类的会清晰显示。如果选择viewport,放大之后会模糊,适用于像素风格的游戏。 选用keep_height的情况下不管用哪种分辨率ui高度是固定的,宽度可以随屏幕进行变化。比如在godot设计界面是540*960,在电脑端运行选择1920*1080,但是在具体操作ui元素时,它的高度...
2d模式下,我想将鼠标的位置移动到一个节点的位置,但是Input.warp_mouse()是根据屏幕分辨率来定位的,我是canvas_items模式,获取到的节点的定位并不是屏幕定位,有没有简单的方法让鼠标的位置根据一个节点所属的global position来改变 雷伊盖亚0 5-5 10 godot既然是开源的,那么会不会很容易就被破解 Socket 不...
In my processing program, I added an object into a global ArrayList called items in my draw function. Here is the class. Here is my draw function. I tried printing the size of items in my mouseClicked... How to return an object that was deleted?
1.1 ViewPort 和 Canvas Items CanvasItem 是所有 2D 节点的基础。无论是 Node2D 还是 Control 都是继承自此。 CanvasItem 节点肯定是 viewport 节点的直接或者间接子节点。(因为 root 节点本身就是一个 viewport,所以平时不会对这件事有感觉),viewport 会展示 CanvasItem 节点。
Assign this script to a node and add some items without modifying them Save the scene and open it in a text editor to observe that thePackedArrayhas a bunch ofnullvalues in it Change one of the values to non-zero in the editor (don't forget to click out of the box) ...
C#: FixArray.AddRangeindex out of bounds[30] 一个bug Cherry-picks for the 4.0 branch (future 4.0.2) - 2nd batch[31] backport [macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.[32] 小bug ...
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The next update I think will be to add temp art for items, add ability to look at the items like stats and ability to equip them It's shaping up nicely. I can see what you're going for and I can't wait to see how it progresses from here. I personally like those kinds...
I tried printing the size of items in my mouseClicked...How to return an object that was deleted? I have a method that is supposed to delete an InventoryItem (i) in an array list (iList) when part of the description of that InventoryItem is entered. The method has to return the ...