Export an Array of godot objects by using: [Export] Godot.Collections.Array Test or [Export] Label[] Test Create a Label node on the Editor. Test will be exposed on the editor allowing you to create an array of type Label and also allowing you to select elements of type Label from the...
I understand that the problem with my code is that I didn't allow Objects to be converted to/from bytes. But the error in 4.3 was not helpful to me in understanding what was going wrong. And also there also seems to be a difference in behavior with the code working without complaint ...
紧挨着 IntersectRay 的就是 IntersectPoint 和 IntersectShape ,这俩都和我分享的 IntersectRay 有一样的问题,甚至它们返回的还是多个结果,所以它们返回的是一堆托管分配的 Godot.Collections.Array<Dictionary>!哦顺便说,那个 Array<T> 事实上是 Godot.Collections.Array 这个类型的包装的,所以本来对每个字典的 8 字...
Explore the new features of Godot 4.0 Build games in 2D and 3D using design and coding best practices Use Godot's node and scene system to design robust, reusable game objects Use GDScript, Godot's built-in scripting language, to create complex game systems Implement user interfaces to...
extendsNodevardata_file:DataFile=DataFile.instance("数据保存到的文件路径")varexclude_config_propertys:Array[String]=["exclude_config_propertys","data_file"]# 自己项目中的配置属性varfiles:Arrayvarcurrent_path:String func_init():# 加载 Config 数据 data_file.update_object_property(self,exclude_confi...
我使用了 Github 上一个开源库,非常容易地实现了爆破效果,开源库链接地址:Godot-3-2D-Destructible-Objects。如何使用这个开源库在其主页上有详细的说明,实际使用过程中,我遇到了的一个问题,如下图所示的场景结构图:特效代码不能直接放在需要爆破的子场景中,而应该放在子场景实例化后的节点上!
原文地址:Godot is not the new Unity - The anatomy of a Godot API call 更新:这篇文章开启了和 Godot 开发人员的持续对话。他们很关心文中提出的问题,并想进行改进。肯定会做出重大的改变——尽管还为时尚早,且不清楚会进行怎样的改变和何种程度的改变。我从大家的回复中得到了鼓励。我相信 Godot 的未来一...
我使用了 Github 上一个开源库,非常容易地实现了爆破效果,开源库链接地址: Godot-3-2D-Destructible-Objects 。如何使用这个开源库在其主页上有详细的说明,实际使用过程中,我遇到了的一个问题,如下图所示的场景结构图:特效代码不能直接放在需要爆破的子场景中,而应该放在子场景实例化后的节点上!
Unity tutorial: Pluggable AI With Scriptable Objects 因为Unity 中的 ScriptObject 在 Godot 中相当于Resource,如果不是很熟悉,推荐大家阅读我的上一篇文章:Godot游戏开发实践之三:容易被忽视的Resource。另外,搬用并等于照抄,本 Demo 实现的部分 AI 功能使用的是我自己的方式,这也在我之前的文章里有详细介绍:Godo...
Explore the new features of Godot 4.0 Build games in 2D and 3D using design and coding best practices Use Godot's node and scene system to design robust, reusable game objects Use GDScript, Godot's built-in scripting language, to create complex game systems Implement user interfaces to...