Using the remote inspector to modify the data and array length of an array that is being modified by a thread other than the main thread has a probability of triggering an error inside the editor. Sample video:_
Fix incorrect generation of some C++ operators by @mihe in #1557 Correct type for char16 and char32 meta by @raulsntos in #1554 Fix missing MAKE_TYPED_ARRAY_INFO for Packed*Arrays by @aaronfranke in #1558 [Web/SCons] Use CCFLAGS for SIDE_MODULE option by @Faless in #1560 Fix GCC ...
Godot Engine 学习笔记 创建一个新项目 创建一个新项目 新建项目 编辑器 新建项目 打开Godot会出现项目管理器 点击"新建"按钮,会弹出一个新建窗口,输入项目名和项目路径即可。 编辑器 新建完项目,Godot了就会打开编辑器。 现在打算在场景上显示个"Hello World"。 因此,需要新建一个节点。点击编辑器右侧的加号: ...
Typed arrays provide type safety checks for data at run time and some optimization given that the engine knows the types of the array elements. Also, when iterating over a typed array of basic types (Vector2 for example), the variable will have a known type so should invoke code completion...
Add support to export enum strings for Array<string> (GH-52763). Support arrays of NodePath and RID (GH-53577). Support marshaling generic Godot.Object (GH-53582).NetworkingAdd support for multiple address resolution in DNS requests (GH-49020). Implement String::parse_url() for parsing URLs...
Engine.get_idle_frames() and Engine.get_physics_frames() to get the number of idle and physics frame iterations since the project started. Unlike Engine.get_frames_drawn(), Engine.get_idle_frames() will be incremented even if the render loop is disabled. Engine.get_physics_interpolation_fr...
Honestly? Gardening, farming, raising animals, working the soil in some manner or another, canning and preserving, and just generally learning and engaging the vast array of common skills of a pre-oil life isn’t really boring. It’s actually pretty fun and entertaining if you’re doing it...
It does indeed seem that this is a fault of the demo code, it's incorrect as the method called returns and Array not an Array[float], see here, the fix is to fix the demo code Sorry, something went wrong. AThousandShips transferred this issue from godotengine/godot Jun 25, 2024 ...
GL_ARB_viewport_array GL_ARB_gpu_shader_fp64 GL_EXT_texture_shared_exponent GL_ARB_draw_elements_base_vertex GL_ARB_arrays_of_arrays GL_ARB_window_pos GL_ARB_explicit_attrib_location GL_ARB_texture_float GL_ARB_point_parameters GL_ARB_texture_compression ...
When using RDPipelineSpecificConstant to define a constant that is used as the length of an array, it is impossible to construct a uniform set that godot will allow you to assign to that array even though the graphics card would have accepted the buffer. This is because the expected size ...