Editor: Add checks to prevent crashes when accessing the GameMenu api ( GH-103371 ). GDScript: Add bound checks to Array/Packed*Array variant call get and set methods ( GH-103362 ). Input: Change default deadzon
Access to array elements is not checked, it causes segmentation fault on export at least, are you accessing these vertices from script? Or does the crash happen in the server? mmertama commented on Feb 7, 2025 mmertama on Feb 7, 2025 Author Im generating a scene procedurally from script...
However, if accessing gdextension from C# usingCall(StringName method, params Variant[] args)the same issue persists, where untyped arrays work as expected when passed anArray, while typed arrays are copied when passing a variant-compatibleArray<T> This also turns out to be an issue when call...
WebApplicationURL = AllKeyParts[1] ifFirstArgumentsArray[i].begins_with("--UserName"): varAllKeyParts = FirstArgumentsArray[i].split('=',true, 1) paramUserName = AllKeyParts[1] ifFirstArgumentsArray[i].begins_with("--HTTPToken"): varAllKeyParts = FirstArgumentsArray[i].split('=',tru...
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Add a warning when accessing theme prematurely and fix surfaced issues (GH-73475). Make main editor window border margin controllable by theme (GH-74767). Make sure to normalize subtags when parsing BBCode (GH-75622). Add an option for ButtonGroups to be unpressed (GH-76279). Make ...
Issue: The Array::get(int p_idx) function in Godot calls operator[](p_idx), which does not perform bounds checking, leading to a crash when accessing an out-of-bounds index. Solution: Add ERR_FAIL_...
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class. </member> <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="...
Fix is_uniform was accessing out of bounds if the array is empty 🚪 Windows Builds #1286: Commit 1d2dfbc pushed by Zylann master December 30, 2024 02:33 8m 43s Fix dev assert 🚪 Windows Builds #1285: Commit f9b9a83 pushed by Zylann master December 29, 2024 21:18 8m...
#include"core/variant/array.h" #include"scene/gui/view_panner.h" #ifndefSCENE_DEBUGGER_H #defineSCENE_DEBUGGER_H #include"core/io/resource.h" #include"core/os/thread_safe.h" #include"core/templates/rb_set.h" #include"editor/plugins/editor_debugger_plugin.h" ...