info("没有相交的部分: ", [room_coords, room_data["idx"]] ) continue # 遍历相交部分的房间 var from_connect_list = Array(room_data["connect_list"]) for to_room_data in intersect_room_data: #
mesh = ArrayMesh.new() mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, surface_array) # Saves mesh to a .tres file with compression enabled. #ResourceSaver.save(mesh, "res://addition/resource/quad.tres", ResourceSaver.FLAG_COMPRESS)...
func spawn_enemy(): var enemy = preload("res://rocket/enemy.tscn").instantiate() add_child(enemy) 首先我们需要获取到我们的敌人生成器中获取的点位位置,因此我们在这里也需要新建PackedVector2Array(),以便之后在敌人生成器脚本中调用,再将我们的enemy的全局坐标设置为获取点位的全局坐标,默认以第一个点位...
vararray_mesh=ArrayMesh.new()# 提取plane_mesh的网格数组vararrays=plane_mesh.get_mesh_arrays()# ...
for node in node_array: node.add_to_group("Cool_Group") # 这有效果在这里,代码遍历了一个节点数组(node_array),并对每个节点调用了 add_to_group("Cool_Group") 方法。这样的操作实际上对数组中的节点产生了影响,因为这里的 node 是对实际数组中节点的引用。调用 add_to_group 方法将每个节点添加到...
add_child(video_player) stream.connect_to_host("www.vipshare.com", 8080) var buffer = PoolByteArray() while stream.get_available_bytes() > 0: buffer.append(stream.get_part(8192)) video_player.set_video_from_buffer(buffer) video_player.play() ...
Added newer Variant types to typed_array.hpp by @allenwp in #1384 Fix object return value of builtin types' methods. by @Daylily-Zeleen in #1363 Allow GDExtensions to register virtual methods and call them on scripts (godot-cpp support) by @dsnopek in #1377 [SCons] Add support for ...
Now if you create a new node and add them to the array before add to the scene tree or remove the node from scene tree before add to the array, you'll not be required to disable the thread safety.
Besides that, GDScript doesn’t have array operations similar to JavaScript, such asforEach. C# hasListclass withForEachmethod. There are similar methods likemapandreduceusing LINQ. Moreover, C# supports lambda expression. This is which GDScript cannot support. Even Python cannot do multiple lines...
这是 Godot 迄今为止最大的版本和制作时间最长的版本,新版本有海量新功能,比起常规更新更像是一次伟大...