//功能:添加登录记录。 // 用途:记录用户登录历史。 public void AddLoginRecord(string account, string deviceId) {// 如果 _currentData.LoginHistory 为空,直接添加新的记录if (_currentData.LoginHistory == null || _currentData.LoginHistory.Count == 0) { _currentData.LoginHistory = new List<Login...
info("没有相交的部分: ", [room_coords, room_data["idx"]] ) continue # 遍历相交部分的房间 var from_connect_list = Array(room_data["connect_list"]) for to_room_data in intersect_room_data: # 作为门的坐标 var door_coords_list = [] # 获取交点 var ...
array[i] = "Hello World" 循环变量只属于该循环,为其赋值并不会更改数组的值。如果循环变量是通过引用传递的对象(如节点),则仍可通过调用其方法来操作所指向的对象。"for string in string_array: string = "Hello World" # This has no effect for node in node_array: node.add_to_group("Cool_Group...
vararray_mesh=ArrayMesh.new()# 提取plane_mesh的网格数组vararrays=plane_mesh.get_mesh_arrays()# ...
vard={}# Create an empty Dictionary.d.waiting=14# Add String "waiting" as a key and assign the value 14 to it.d[4]="hello"# Add integer 4 as a key and assign the String "hello" as its value.d["Godot"]=3.01# Add String "Godot" as a key and assign the value 3.01 to it....
add_child(video_player) stream.connect_to_host("www.vipshare.com", 8080) var buffer = PoolByteArray() while stream.get_available_bytes() > 0: buffer.append(stream.get_part(8192)) video_player.set_video_from_buffer(buffer) video_player.play() ...
add_child(n)# n.free() PackedScene类型表示保存在资源里面的节点,它的instantiate方法可以把这些节点实例化出来,这个方法的返回值是那堆节点的根节点,上面例子中根节点是个 Sprite2D。 API 获取输入 Unity 最近引入了InputSystem,不过 Godot 的输入系统更类似 Unity 的传统输入。
Now if you create a new node and add them to the array before add to the scene tree or remove the node from scene tree before add to the array, you'll not be required to disable the thread safety.
Added newer Variant types to typed_array.hpp by @allenwp in #1384 Fix object return value of builtin types' methods. by @Daylily-Zeleen in #1363 Allow GDExtensions to register virtual methods and call them on scripts (godot-cpp support) by @dsnopek in #1377 [SCons] Add support for ...
在GDscript中给变量定义类型,Godot可以检测到更多错误!它会在你工作时为你和你的团队提供更多信息,因为当你调用方法时,参数的类型很明显。 如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 ...