mesh = ArrayMesh.new() mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, surface_array) # Saves mesh to a .tres file with compression enabled. #ResourceSaver.save(mesh, "res://addition/resource/quad.tres", ResourceSaver.FLAG_COMPRESS)...
mesh = ArrayMesh.new() mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, surface_array) # Saves mesh to a .tres file with compression enabled. #ResourceSaver.save(mesh, "res://addition/resource/quad.tres", ResourceSaver.FLAG_COMPRESS)...
可以看到该方法的mesh参数要求是ArrayMesh类型, 所以这里就使用plane_mesh的数据先构造一个ArrayMesh vararray_mesh=ArrayMesh.new()# 提取plane_mesh的网格数组vararrays=plane_mesh.get_mesh_arrays()# 构建一个新的网格array_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES,arrays) 然后使用MeshDataTool读取Ar...
array[i] = "Hello World" 循环变量只属于该循环,为其赋值并不会更改数组的值。如果循环变量是通过引用传递的对象(如节点),则仍可通过调用其方法来操作所指向的对象。"for string in string_array: string = "Hello World" # This has no effect for node in node_array: node.add_to_group("Cool_Group...
提取plane_mesh的网格数组vararrays=plane_mesh.get_mesh_arrays()# 构建一个新的网格array_mesh.add_...
Now if you create a new node and add them to the array before add to the scene tree or remove the node from scene tree before add to the array, you'll not be required to disable the thread safety.
varinferred_type_array :=[1.0,2.0,3.0]# This is of type Array[float] Conclusion It looks like GDScript 2.0 brings us many useful improvements. This is an overview of how I perceive many of the changes to GDScript with Godot 4. And hopefully it adds to your understanding. I will likely...
add_child(n)# n.free() PackedScene类型表示保存在资源里面的节点,它的instantiate方法可以把这些节点实例化出来,这个方法的返回值是那堆节点的根节点,上面例子中根节点是个 Sprite2D。 API 获取输入 Unity 最近引入了InputSystem,不过 Godot 的输入系统更类似 Unity 的传统输入。
Kehom's Godot Addon Pack- A collection of addons for debugging, networking, UI, and more. Level of Detail (LOD)- Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. Line Collider 2D- A script which adds colliders that follow an array of ...
在GDscript中给变量定义类型,Godot可以检测到更多错误!它会在你工作时为你和你的团队提供更多信息,因为当你调用方法时,参数的类型很明显。 如下代码所示,在类 Inventory中有add方法中reference:Item表示参数reference是Item类型,amount : int表示参数amount是int类型 ...