Dictionary ToDict() { GD.Print("Save"); var enemiesAlive = new Array(); foreach (var node in GetTree().GetNodesInGroup("enemies")) { enemiesAlive.Add(GetPathTo((Node)node).ToString()); } return new Dictionary { { "enemies_alive", enemiesAlive } }; } public void FromDict(Dictio...
AnimationNodeOutput: AnimationNodeBlendTree 的动画输出节点。 AnimationNodeSync: 具有多个必须同步的输入端口的 AnimationNodes 的基类。 AnimationNodeAdd2: 在 AnimationNodeBlendTree 中以加法方式混合两个动画。 AnimationNodeAdd3: 在 AnimationNodeBlendTree 中,以加法方式混合三个动画中的两个。 AnimationNodeBlend...
func delete_entities_of_group(group_name: String): var entities: Array = get_tree().get_nodes_in_group(group_name) for entity in entities: entity.queue_free() 该函数先是获取所有在group_name的实体,再一个一个删除它们。所以,我们还需要给Snake添加group。 打开SnakeScene和TailScene,选中它们的根...
var arg:int =22var items:Array = [1,2,"3",false] var friends:Array[String] = ["You","Self"] var KV:Dictionary = {"A":1,"B":2} 其中friends变量的类型Array后面加了一个[String],者可以看作是 C# 中的泛型,就是说friends必须是字符串组成的数组。 我就奇了怪了,Dictionary怎么就不支持...
Entities in GECS are nodes that extend the Entity class. They can have components added to them to define their behavior. Create a New Scene: Create a new scene with a root node extending Entity. Add Components: Use the component_resources exported array to add instances of your components....
Kehom's Godot Addon Pack- A collection of addons for debugging, networking, UI, and more. Level of Detail (LOD)- Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. Line Collider 2D- A script which adds colliders that follow an array of ...
PoolIntArray get_id_path(from_id: int, to_id: int) 返回一个数组,数组为指给定点间构成路径点的id。数组按路径的起始点到结束点排序 var astar = AStar.new() astar.add_point(1, Vector3(0, 0, 0)) astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 ...
Instead of the boolean check before, you now check if thestatevariable is equal to a given state. You can use theinkeyword and an array to check if the state is in a list of states. The conditions themselves are not very different from the boolean checks. The first benefit comes when ...
Kehom's Godot Addon Pack- A collection of addons for debugging, networking, UI, and more. Level of Detail (LOD)- Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. Line Collider 2D- A script which adds colliders that follow an array of ...
(_on_frame_changed); func add_anim_event(frame_num:int, anim_names:PackedStringArray, callback:Callable): if not animation_frame_events.has(frame_num): animation_frame_events[frame_num] = [] animation_frame_events[frame_num].append(AnimationEvent.new(anim_names, callback)) func _...