user_id) var result : NakamaAPI.ApiStorageObjects = await client.read_storage_objects_async(session, read_object_id) print("Unlocked hats: ") for o in result.objects: print("%s" % o) To read other players’ public storage object, use their user_id instead. Players can only read ...
Potential bug in read-only `Array` access (invalidated object references). #102532 closed Feb 7, 2025 PS5 controller doesn't work in 4.3-stable on macOS #95588 closed Feb 7, 2025 106 Issues opened by 97 people Scenes using the same script breaks on preload with a global and circul...
Encodes aVariantat the index ofbyte_offsetbytes. A sufficient space must be allocated, depending on the encoded variant's size. Ifallow_objectsisfalse,Object-derived values are not permitted and will instead be serialized as ID-only. Stringget_string_from_ascii() const Converts ASCII/Latin-1 ...
Support for Base64 encoded map. Support for layer compression, bothzlibandgzipare supported. Object templates. Orthogonal, isometric, staggered, and hexagonal maps. Import visibility and opacity from layers. Import collision/occluder/navigation shapes (based on Tiled object type). ...
Optimize Object::get_class_name (GH-75797). Ensure RID, Callable, and Signal are stored as strings (GH-78517).EditorRemove constrained view in the 2D editor (GH-47628). Enhance FileSystem dock tooltips (GH-63263). Get rid of mouse wheel switch in scene tabs (GH-70800). Reorganize conte...
The function must return a [PackedFloat32Array] of the node's time info, containing the following values (in order): animation length, time position, delta, [enum Animation.LoopMode] (encoded as a float), whether the animation is about to end and whether the animation is infinite. All va...
Mono: Support for using Rider as an external editor. Mono: Support for attaching external profilers like dotTrace using the MONO_ENV_OPTIONS environment variable. Mono: New DynamicGodotObject class to access dynamic properties from scripts written in GDScript. Mono: Support for resource type hints ...