接受部噪声、坐标、大小设置func_init(noise:FastNoiseLite,x:int,z:int,chunk_size:int=32)->void:...
Godot v4.4.beta (eee39f0) - macOS Sequoia (15.3.0) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon Pro 5500 XT OpenGL Engine - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 threads) Issue description The array size field in the editor inspector includes a slid...
当然,我们要在SystemManager Ready时完成初始化。 func register_requirements(system_requirements: Array) -> void: ''' 必须对system_requirements进行排序 组件组只是系统所需的不同组件的组 ''' if not system_requirements in component_groups: var entity_list := [] component_groups[system_requirements] =...
If an Android plugin (v1) returns a Kotlin ByteArray (or presumably Java byte[] but I have not tested that) the array will get mangled, all bytes are replaced by copies of the first byte. This applies only for ByteArrays passed from the plugin to gdscript as a return value. A Packe...
varFirstArgumentsArray = FirstArguments.split(",") # Get allfortext_to_display forarginFirstArgumentsArray: text_to_display += arg + "," # Remove the last comma and spaceifthere are anyarguments ifFirstArgumentsArray.size() > 0:
window/size/always_on_top.editor=true [file_customization] folder_colors={ "res://scenes/characters/": "blue" } [global_group] Fireballs="" Hammers="" Hadoukens="" CoinBricks="" Status="" CheapCheaps="" [gui] theme/custom_font="res://assets/font/super-mario-bro...
window/size/window_width_override=1152 window/size/window_height_override=648 window/stretch/mode="viewport" [editor_plugins] enabled=PackedStringArray("res://addons/GDDataForge/plugin.cfg", "res://addons/GodotUIFramework/plugin.cfg", "res://addons/godot_core_system/plugin.cfg", "res...
Array:数组是对象序列,长度可变,索引从0开始 Dictionary:字典,关联式容器,其中包含了唯一的键对值的引用 Vector2/Size2:2D矢量类型 Rect2:2D矩形类型 Vector3:3D矢量类型 Matrix32:用做2D转换的3x2矩阵 Plane:标准化形式的3D平面 Quat:四元数 AABB/Box3:轴对齐包围盒(或可选的,3D盒) ...
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config/features=PackedStringArray("4.0", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=480 window/size/viewport_height=720 window/stretch/mode="canvas_items" [input] move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local...