private void LoadFile() { if (!File.Exists(SavePath)) { GD.Print("无存档文件,返回空记录"); _currentData = null; } byte[] encryptedData = File.ReadAllBytes(SavePath); string json = Decrypt(encryptedData);// GD.Print($"从存档中读取数据: {json}");_currentData = JsonConvert.Deserialize...
string> tokens = new(); if (!reader.IsDBNull(reader.GetOrdinal("tokens"))) { string tokensJson = reader.GetString("tokens"); if (!string.IsNullOrWhiteSpace(tokensJson)) { try { tokens = JsonConvert.DeserializeObject<Godot.Collections.Dictionary<string, string>>( tokensJson) ?? new ...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
Converts ASCII/Latin-1 encoded array toString. Fast alternative toget_string_from_utf8if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input alway...
::convert(&valid); GDExtensionBool result = internal::gdextension_interface_variant_iter_init(_nativeptr(), r_iter._native_ptr(), &valid); r_valid = PtrToArg<bool>::convert(&valid); returnPtrToArg<bool>::convertresult); } bool Variant::iter_next(Variant &r_iter, bool &r...
"escape-string-regexp": "^1.0.5", "supports-color": "^5.3.0" }, "engines": { "node": ">=4" } }, "node_modules/color-convert": { "version": "1.9.3", "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.3.tgz", ...
"node_modules/convert-source-map/node_modules/safe-buffer": { "version": "5.1.2", "resolved": "https://registry.npmjs.org/safe-buffer/-/safe-buffer-5.1.2.tgz", "integrity": "sha512-Gd2UZBJDkXlY7GbJxfsE8/nvKkUEU1G38c1siN6QP6a9PT9MmHB8GnpscSmMJSoF8LOIrt8ud/wPtojys4G6+g...
Fixed: getServerDetails() not sending back needed struct, thanks to SlejmUr Removed: unused internal variablesVersion 3.23.1Added: internal notes about where enums are found Added: minor extra helper functions from Steam's client header Added: getSteamID32() function to convert SteamID64 to Ste...
[]outputBytes=outputStream.ToArray();stringresult=Convert.ToBase64String(outputBytes);returnresult;}}publicstaticstringUnzipZippedText(stringzippedText){if(String.IsNullOrEmpty(zippedText)){returnString.Empty;}stringunzipedText=null;try{byte[]buffer=Convert.FromBase64String(zippedText);MemoryStreamms=...
pub use godot_convert::{FromGodot, GodotConvert, ToGodot}; pub use traits::{ArrayElement, GodotType, PackedArrayElement}; #[cfg(since_api = "4.2")] pub use crate::registry::signal::variadic::ParamTuple; pub(crate) use array_type_info::ArrayTypeInfo; pub(crate) use traits::{ element...