ENA computer monitor is a 2D surface. A 3D scene rendered by OpenGL must be projected onto the...
On a OpenGL 3.2 Core application, updating a GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 texture using glTexSubImage2D updates only the depth buffer, and leaves the stencil component unchanged. This has been reproduced in 2 different machines, so I'll give my system info...
On a OpenGL 3.2 Core application, updating a GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 texture using glTexSubImage2D updates only the depth buffer, and leaves the stencil component unchanged. This has been reproduced in 2 different machines, so I'll give my system info...
On a OpenGL 3.2 Core application, updating a GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 texture using glTexSubImage2D updates only the depth buffer, and leaves the stencil component unchanged. This has been reproduced in 2 different machines, so I'll give my system information and menti...