PrintMatrix( matrix2 ); printf( "Now perform OpenGL glRotate function.\n" ); glRotatef( angle, x, y, z ); glGetFloatv( GL_MODELVIEW_MATRIX, matrix1 ); PrintMatrix( matrix1 ); printf( "Now perform MyRotate function.\n" ); MyRotatef( matrix2, angle, x, y, z ); PrintMatrix( ...
printf( "Now perform OpenGL glRotate function.\n" ); glRotatef( angle, x, y, z ); glGetFloatv( GL_MODELVIEW_MATRIX, matrix1 ); PrintMatrix( matrix1 ); printf( "Now perform MyRotate function.\n" ); MyRotatef( matrix2, angle, x, y, z ); PrintMatrix( matrix2 ); } void GLWid...
PrintMatrix( matrix2 ); printf( "Now perform OpenGL glRotate function.\n" ); glRotatef( angle, x, y, z ); glGetFloatv( GL_MODELVIEW_MATRIX, matrix1 ); PrintMatrix( matrix1 ); printf( "Now perform MyRotate function.\n" ); MyRotatef( matrix2, angle, x, y, z ); PrintMatrix( ...
OpenGL Save Add to Collections Add to Plan Share via Facebookx.comLinkedInEmail Print Article 12/12/2020 3 contributors Feedback In this article Syntax Parameters Return value Error codes Show 3 more TheglRotateffunction multiplies the current matrix by a rotation matrix. ...
_DrawCurrentSceneFunc()# Since this is double buffered, swap the buffers to display what just got# drawn.GLUT.glutSwapBuffers()# The function called whenever a key is pressed 开发者ID:SebKuzminsky,项目名称:pycam,代码行数:31,代码来源:Visualization.py ...
You will most likely want to wrap calls to this function with ``glPushMatrix()``/``glPopMatrix()`` """x, y = director.get_window_size()ifnot(self.gridandself.grid.active):# only apply the camera if the grid is not active# otherwise, the camera will be applied inside the gridsel...