GL11.glDrawBuffer(GL11.GL_BACK); GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId); GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + colourIndex); GL30.glBlitFramebuffer(0,0, width, height,000 开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:16, 示例3: blitToFbo importorg...
glReadBuffer 函数选择像素的颜色缓冲区源。语法C++ 复制 void WINAPI glReadBuffer( GLenum mode ); 参数mode 颜色缓冲区。 接受的值为 GL_FRONT_LEFT、GL_FRONT_RIGHT、GL_BACK_LEFT、GL_BACK_RIGHT、GL_FRONT、GL_BACK、GL_LEFT、GL_RIGHT 和 GL_AUX i,其中 i 介于0 到 GL_AUX_BUFFERS 1 之间。
"""width, height = self.get_dimensions() gl.glReadBuffer(gl.GL_BACK) data = gl.glReadPixels(0,0, width, height, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)return(data, width, height) 开发者ID:bstadie, 纯净天空License
The glReadBuffer function selects a color buffer source for pixels.Copy void glReadBuffer( GLenum mode); Parametersmode A color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is...
;glreadpixels读取的就是前景(GL_FRONT)缓存区。SwapBuffers 可让 背景前景交换,如果在调用 SwapBuffers 后,则读取的 背景前景就换个,每SwapBuffers 一次,就换个一次。void glReadPixels( GLint x, GLint y, GLsizei width,GLsizei height, GLenum format, GLenum type, GLvoid *pixels) ;...
GL_BACK_LEFT GL_BACK_RIGHT GL_FRONT, GL_BACK GL_LEFT GL_RIGHT GL_AUXi, where i is between 0 (zero) and GL_AUX_BUFFERS - 1DescriptionThe glReadBuffer subroutine specifies a color buffer as the source for subsequent glReadPixels and glCopyPixels subroutines. The Mode parameter accepts one...
var GL_STENCIL_BACK_REF: Int32 var GL_STENCIL_BACK_VALUE_MASK: Int32 var GL_STENCIL_BACK_WRITEMASK: Int32 var GL_STENCIL_BITS: Int32 var GL_STENCIL_BUFFER_BIT: Int32 var GL_STENCIL_CLEAR_VALUE: Int32 var GL_STENCIL_EXT: Int32 var GL_STENCIL_FAIL: Int32 var GL_STENCIL_FUNC: Int...
glReadPixels,它将从您绘制的相同缓冲区中读取。 所有这些都与VBO完全无关,VBO将数据数组的管理传递给...
GL_BACK); } 代码示例来源:origin: unascribed-archive/Visage public BufferedImage readPixels(int width, int height) { glReadBuffer(GL_FRONT); ByteBuffer buf = BufferUtils.createByteBuffer(width * height * 4); glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buf); checkGL...
GlTransformFeedbackBufferSize GlTransformFeedbackBufferStart GlTransformFeedbackPaused GlTransformFeedbackPrimitivesWritten GlTransformFeedbackVaryingMaxLength GlUniformArrayStride GlUniformBlockActiveUniformIndices GlUniformBlockActiveUniforms GlUniformBlockDataSize GlUniformBlockIndex GlUniformBlockNameLength GlUniformBlockRefe...