and GL_NONE enums are accepted, where is a value between 0 and GL_MAX_COLOR_ATTACHMENTS. Description When colors are written to the frame buffer, they are written into the color buffers specified by glDrawBuffer. One of the following values can be used for default framebuffer: GL_NONE No...
glEnable(GL_DEPTH_TEST);// Viewing transformation.glLoadIdentity();// Lighting and geometry that moves with the camera should go here.// (I.e. must be specified before viewing transformations.)//nonefor(i =0; i < gObjectDataCount; i++) {if((gObjectData[i].visible !=0) && (gObjec...
GL11.glDrawBuffer(GL11.GL_NONE); GL11.glReadBuffer(GL11.GL_NONE); }//this.texture = new Texture(this.viewport.getWidth(), this.VIEW.getHeight(), GL11.GL_NEAREST, GL12.GL_CLAMP_TO_EDGE, Bitmap.Format.DEPTH);//GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT...
glDrawBuffer函式會指定要繪製的色彩緩衝區。語法C++ 複製 void WINAPI glDrawBuffer( GLenum mode ); 參數mode 指定最多四個色彩緩衝區,以下列可接受的符號常數繪製到 。 展開資料表 值意義 GL_NONE 不會寫入任何色彩緩衝區。 GL_FRONT_LEFT 只會寫入左前色彩緩衝區。 GL_FRONT_RIGHT 只會寫入右方色彩...
The glDrawBuffer function specifies which color buffers are to be drawn into.复制 void glDrawBuffer( GLenum mode); Parametersmode Specifies up to four color buffers to be drawn into with the following acceptable symbolic constants: 展开表 ConstantDescription GL_NONE No color buffers are written...
Constant GL_NONE GL_FRONT_LEFT Description No color buffers are written. 没有缓存区要被写入 Only the front-left color buffer is written. 只有左前颜色缓存区被写入 GL_FRONT_RIGHT Only the front-right color buffer is written. 只有右前颜色缓存区被写入 GL_BACK_LEFT Only the back-left color bu...
glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { throw new Exception("Could not create FrameBuffer"); } // Unbind glBindFramebuffer(GL_FRAMEBUFFER, 0); } 代码示例来源:origin: lwjglgamedev/lwjglbook public ShadowMap...
该函数指定哪个颜色缓存将要进行绘制 void glDrawBuffer( GLenum mode ) ; Parameters 参数 mode Specifies up to four color buffers to be drawn into with the following acceptable symbolic constants: 用以下可接受的符号常量指定四种可以绘制的颜色缓存 Constant GL_NONE GL_FRONT_LEFT Description No color ...
var GL_NONE: Int32 var GL_NOOP: Int32 var GL_NOR: Int32 var GL_NORMAL_ARRAY: Int32 var GL_NORMAL_ARRAY_BUFFER_BINDING: Int32 var GL_NORMAL_ARRAY_POINTER: Int32 var GL_NORMAL_ARRAY_STRIDE: Int32 var GL_NORMAL_ARRAY_TYPE: Int32 var GL_NORMALIZE: Int32 var GL_NOTEQUAL: Int32 ...