GL_FRONT_AND_BACK 所有正面和背面颜色缓冲区 (前左、前右、后左、后-右) 都写入。 如果没有后退颜色缓冲区,则只写入左前和右前颜色缓冲区。 如果没有右色缓冲区,则只写入左前和后左颜色缓冲区。 如果没有右侧或背面的颜色缓冲区,则只写入左前颜色缓冲区。
importorg.lwjgl.opengl.GL11;//导入方法依赖的package包/类/** * Switch back to the default frame buffer. */publicvoidunbindAfterRender(){ GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER,0); GL11.glDrawBuffer(GL11.GL_BACK); GL11.glViewport(0,0, Display.getWidth(), Display.getHeight())...
qglClearDepth(1.0);qglDrawBuffer( GL_FRONT );#ifdefIOSqglClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );#elseqglClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_ACCUM_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );#endifqglDrawBuffer( GL_BACK );#ifdefIOSqglClear( GL_...
If there is no back-right color buffer, only the back-left color buffer is written. GL_LEFT Only the front-left and back-left color buffers are written. If there is no back-left color buffer, only the front-left color buffer is written. GL_RIGHT Only the front-right and back-right ...
If there is no back right color buffer, only the back left color buffer is written. #GL_LEFT Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written. #GL_RIGHT Only the front right and back ...
GL_FRONT_AND_BACK All the front and back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back ...
glDrawBuffer只为后续的绘图操作设置源和目标。假设你的目标是monoscopic设备,比如iPhone或Android设备,...
GL_BACK_LEFT Only the back-left color buffer is written. GL_BACK_RIGHT Only the back-right color buffer is written. GL_FRONT Only the front-left and front-right color buffers are written. If there is no front-right color buffer, only the front left-color buffer is written. ...
If there is no back-left color buffer, only the front-left color buffer is written. GL_RIGHT Only the front-right and back-right color buffers are written. If there is no back-right color buffer, only the front-right color buffer is written. GL_FRONT_AND_BACK All the front and ...